I first experienced the power of Twine during the opening of Campo Santo’s Firewatch. The stirring combination of text and sound reduced me to tears in moments. Who knew a videogame could capture the weaponized emotional power of Pixar’s UP?
Across the Internet, there exists a man I only know as Nelson. I first came across him while he was mixing videogames and the Bible. Now, he creates games in Twine.
Nelson’s latest game is titled Mazurka – A Ghost in Italy. This interactive work of fiction is an invitation into the surreal. A late night experience in a place both foreign and familiar.
Mazurka – A Ghost in Italy demonstrates the power of the Twine platform. Allowing the player/reader to transcend the text and share a brief moment with a friend. I was surprised at how personal the game is; how quickly I was sucked in.
I want to invite you to take the journey too. You can do so here.
* Mazurka – A Ghost in Italy was reviewed using a code provided by Nelson.
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