From Across the Net – “Teaching the Classroom with Dungeons & Dragons”

Even though I’ve never played Dungeons & Dragons, I thought this was a neat example of gamifying the classroom:

Teachers already have to purchase and create so many of their classroom supplies and materials. When gamifying the classroom, both Wells and Roman suggest getting creative and using the resources you have available. “I used an extra fire escape map of the school as a dungeon,” says Wells. “My students started at the entrance and had to get to my classroom, but there were zombies everywhere. Every time they encountered one, they had to answer a quiz question.”

Read more here

A Birthday in the City

Celebrating a birthday is a great excuse to take a vacation day from work. So, Tab and I decided to take Wyatt to the Perot Museum of Nature and Science for his birthday. We totally surprised him! The boy had no clue.

We loved:

  • The Expanding Universe Hall – Was neat to hear Tab and Wyatt talk about different astronomers they’ve been learning about in their space unit study.
  • The Journey to Space Exhibit – Seeing Neil Armstrong’s gloves from the Apollo program. History is all about the small things.

3 1/2 hours later, we were tired and done. Had a great time though!

Why Do We Play?

A few weeks ago, I asked the Theology Gaming Community:

The TG Community answered:

  • Entertainment
  • Bridge gaps of distance
  • Stories
  • To slow down and enjoy friends
  • To learn new systems/rules
  • To be invited into a piece of art, by the artist, as a collaborator
  • To forget about problems
  • Video games are fun
  • Enjoyment
  • Escapism
  • Fantasy of having increased power/capability
  • Gaming brings people together

Sam went on to say:

Mainly it’s my time to ‘turn off’ from any sort of stresses in real life and just sit back and enjoy something. But there are other huge things I’d miss if I wasn’t gaming. Mainly the excellent communities you become a part of, and I have found, since starting college, it’s a great way to keep in touch with friends who went elsewhere.

Joe emailed me his reply:

Apollo 13 is one of my favorite movies. It’s a classic tale of man versus adversity. Human ingenuity wins out over a catastrophe that almost certainly should have spelled certain death for the three brave crewmen. It’s a great story to watch, but as a viewer I can only be a passive observer of this story. Kerbal Space Program, however, allows me to be the solution as well as the cause of all my Kerbonaut’s problems. What should be a routine trip around the moon turns into an epic series of rescue mission because of my inability to effectively design spacecraft. Running out of fuel, botched engine burns, missing solar panels, and the inability to dock two spacecraft turn Kerbal Space Program into an interactive rescue simulation. The best part of all this? My experience will never be exactly the same as anyone else’s. 
That’s the appeal of gaming to me: personalized entertainment. While most games will offer a similar overall experience to its players, little details and interactions are unique to each person. Nobody has the same struggles as I do in Kerbal Space Program. My approach to clearing Liberty Island in Deus Ex will be different than anyone else I know. Dark Souls fosters camaraderie with fellow players who follow the same story beats, even though not everyone will struggle with the same sections. Though I play the same game as thousands and millions of other people, my own experiences with that game are unique to me. This is what sets gaming apart from every other form of media. It’s fun, it’s dynamic, and it’s accessible. Why wouldn’t I play games?  

For me, gaming is about:

Relationships  The conversations that happen while trying to outscore my wife in King Domino.

Nostalgia – Playing Chess with my son reminds me of all the times I played Chess with my Grandpa. I miss him and those times we had together playing Chess, flying remote control airplanes, and telling stories.

Imagination – As with good books, video games allow me to visit other worlds and step into the shoes of someone else.

Discovery – Digital worlds come with their own individual sets of rules. I love seeing what a game world will allow me to do/not do.

Connection – Nothing like discussing games with fellow enthusiasts, taps into my nerdier side.

Sampling All The Flavors – I love constantly trying new games which allows me to experience the different gaming mechanics they each bring to the screen.

Why do you play?

A Reminder That We Are Called To More

My church has been hosting a time of renewal with Life Action Ministries. One of our speakers last night encouraged us to write down 1 Corinthians 13:4-7. Every time the verses mention the word love, we were instructed to write our names there instead:

Bryan is patient and kind. Bryan is not jealous or boastful or proud or rude. Bryan does not demand his own way. Bryan is not irritable, and he keeps no record of being wronged. Bryan does not rejoice about injustice but rejoices whenever the truth wins out. Bryan never gives up, never loses faith, is always hopeful, and endures through every circumstance.

In our relationships, as Christians, people should see Christ in us.

Putting my name into those verses is a great reminder of how I should be living. Our speaker further encouraged us to write down the verses on a card and place them where we can see them everyday. Reading them to remind us that we are to be “little Christs”.

I Know Nothing

There have been times, as a parent, where I’ve thought that I have had everything figured out. Moments where I mistakenly concluded that I had mastered the art of parenting. Looking back on old photos, I realize now that I knew nothing. The older Wyatt grows, the more I feel unequipped as a dad. Each day presenting a new challenge, a new set of decisions on how best to guide my child.

Parenting an almost 9 year old, I have been learning about freedom and letting go. Making what feel like hard decisions in the moment, like sending him to summer camp for a week by himself. Emotion versus logic battle it out:

  • Emotion: He is too young to be gone for a week by himself. What if he gets scared or wants to come home?
  • Logic: We can always go pick him up if need be. He’ll be in a safe place. Our Children’s Director, who is amazing, is going to camp/loves the camp they are attending.

The instant gut reaction of “lets wait until next year” gives way to questions of why. Tab and I are learning to push through these gut reactions, compare them against non-emotional truths, and then ask Wyatt what he thinks. Giving him voice and a choice in the decision at hand has helped us both make a final decision. Big decisions, such as “let’s try this!”

Parenting is not easy. But I’m thankful for the grace that is given to parents which allows us to grow up alongside our children. Grace that allows me to admit that I do not know everything about parenting, but I know a little.

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