From Across the Net – “Teaching the Classroom with Dungeons & Dragons”


Even though I’ve never played Dungeons & Dragons, I thought this was a neat example of gamifying the classroom:

Teachers already have to purchase and create so many of their classroom supplies and materials. When gamifying the classroom, both Wells and Roman suggest getting creative and using the resources you have available. “I used an extra fire escape map of the school as a dungeon,” says Wells. “My students started at the entrance and had to get to my classroom, but there were zombies everywhere. Every time they encountered one, they had to answer a quiz question.”

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