Today, on my commute to work, I was listening to The Reformed Gamers Podcast – Episode 197. The host of the podcast, Logan, had on Colin Moriarty. Now you may now Colin from his work at IGN or from his podcast Sacred Symbols: A PlayStation Podcast. Anywho, Colin was talking about how for years he had passionately argued against review scores. How ultimately a review score of 8.5 or even a 9.0 doesn’t tell you a lot about the game in question. This got me thinking about review scores in general.
Here at JohnnyBGamer, I used to score games on a 1-5 system (1 being awful; 5 being the absolute best thing ever). For example, Josh and I rated Firewatch a 4/5:
4/5 – Plot holes mare what could have been a revelatory narrative experience.
We talk, in the review, about the game. What we liked, disliked, and what resonated with us. It is a fine review (wow, wrote that in 2016!). I even stand by the review score. But, sometime within the last year, I have decided to let the review scores go. I want to present what we like, dislike, and what resonates or doesn’t resonate. I ultimately want to be able to review a game without attaching a review score to it (see Biomutant review).
I realize, by listening the Colin today, that I do not have any sort of weight on Metacritic (nor do I want to). I want to:
Experience the games I play
Write about them
Share how they feel / play
I won’t be attaching a review score any longer. I realized that this is a decision I had already made but felt it was important to share.
This is funny, I was just thinking the other day that there needs to be a Goodreads for video games. I wasn’t sure if something like that existed. Thanks to The Reformed Gamers for this interview. Going to have to check the app out.
“I want Goodreads for video games”. And that was it. Being in the TRG facebook group as I was starting to get back into gaming, there were so many recommendations flying around that I couldn’t keep up with. No one likes spreadsheets so I wanted a really nice, simple app that I could use anytime. I started the first bit of Code on July 4th weekend in 2017 and released the app at the beginning of December that year.