Every story has a beginning.
In the way back year of 1972, Allan Alcorn created a small game by the name of Pong.
Faith. Life. Gaming.
Every story has a beginning.
In the way back year of 1972, Allan Alcorn created a small game by the name of Pong.
So, here it is the end. I have finally reached the point of wrapping up. For those of you who may have forgotten, or maybe the wily among you who like to read the end first, let me sum up my points as I tried to make them.
The most stated reason for playing an MMO, both by the manufactures and the fans, is the social experience. Its claimed that these games take what is often a reclusive hobby and magically turn it into something social that can be played with friends. This line of reasoning has a few problems really that need addressing before we simply let that excuse slide.