To MMORPG Or Not To MMORPG, That Is The Question: Commandment 1

Saying you’re thinking about trying out a MMORPG (Massively Multiplayer Online Role Playing Game) is akin to saying, “I think I’ll start a crack addiction today.” Well, maybe its not all that bad. Certainly the media has overblown the woes of ex-Everquesters and WOW (World of Warcraft) fanatics who flushed their jobs or marriages down the toilet for more “raid time,” but there are a few things to consider before getting knee deep in all the virtual hack ‘n slash fun.

World of Warcraft Armory

Another late night in the lands of Azeroth has left you bleary eyed at work. Time seems to have come to a stand still, much like your morning commute had earlier. The caffeine that had once enabled you to drive to work has long since left your system. Just six more hours until you can go home, sleep, and repeat this cycle for another day. Trying to stay awake, you distract yourself from the mindless tasks at hand by logging into the World of Warcraft Mobile Armory on your iPhone/ iPod Touch. A few quests away from hitting your characters next level, you sit there and calculate talents, peruse future item purchases, and check your guilds calendar to see what the raid schedule is for this week.

YMMO? (Part 5)

So, at long last we reach what many consider the most obvious negative of MMOs, the pricing scheme. Seriously, who wants to pay $15 a month for a game roughly on par with one I pay $60 for once, get a years worth of distributed entertainment out of, but am “limited” to playing as a single player? Yep, that about does it for this argument, at least if someone else were arguing, I on the other hand see this pricing scheme quite differently.

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