Beyond the Pixels of Minecraft: Story Mode

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Minecraft: Story Mode has taken over our household. Soon after my last post, Wyatt and I beat Episode 1 – ‘The Order of the Stone’. We finally figured out that the game plays better if I hold the controller. Allowing me to read the dialogue answer options and then press the corresponding button. This setup keeps the experience frustration free. Also prevents us from calling someone an idiot, in-game, on accident.

Lukas is a good guy.

Lukas is a good guy.

Story Time:

There was a moment in Episode 1 where the characters are huddled in a hut. Rain falls outside, everyone exhausted, stomachs grumbling. Axel, the big tough guy of the group, offers everyone a cookie, except for Lukas, who he doesn’t like. The game offers us a choice:

  • Eat the cookie?
  • Or give the cookie to Lukas?

We ended up giving our cookie to a thankful Lukas. Wyatt couldn’t figure out why Axel was being such a jerk. So we discussed group dynamics and treating others as you want to be treated. A teachable moment brought about by a video game? Why not.

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We are now moving through Minecraft: Story Mode Episode 2 – ‘Assembly Required’. Enjoying our time with Jesse, Reuben the pig, and Lukas. Turns out Jesse didn’t have to adventure on alone.

The Joys of Minecraft: Story Mode

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I surprised Wyatt last night with the first episode of Minecraft: Story Mode. He was happy. Commanding the PS4 controller, he guided protagonist Jesse and friends to EnderCon.

“I really wish his name wasn’t Jesse,” Wyatt told me as I put him to bed later on.

“Jesse is both a girl’s name and a boy’s name.”

“Oh.”

And so it began.

The signature of all Telltale Games, dialogue decisions, reared their red eyes like a cave spider. I found myself scrambling to read all of the choices aloud with their corresponding button shapes. Stress. Filled. Chaos.

Dialogue timer is at the bottom of the screen (middle green bar).

Dialogue timer is at the bottom of the screen (middle green bar).

“Hit the triangle button!”

The boy presses the x button, calling someone on screen an idiot.

“Wyatt!”

“I’m sorry!”

Some games click, others don’t. And that’s okay. 

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Tabitha walked into the living room about the time a “hell yeah” was exclaimed twice in a row. One of those classic mom moments. The game had been fine up until then. Positive elements of friendship and being true to yourself had been explored before she walked in. I promise.

Five Nights At Freddy’s and Minecraft: Story Mode are spoken about with reverence in our home. Playground hype has carried the scares of Freddy’s and the tales of the Ender Dragon to our dinner table. I am happy to help the boy gain some playground cred. I’m just not sure we are ready to finish this block-filled adventure.

In fact, we are going to finish up the first episode and call it a day. Maybe we’ll revisit this series in a few years when he is older. Able to read the dialogue at a rapid rate and make decisions. Mature enough to understand the “hell yeah’s” being thrown at him.

We’ll continue exploring the regular version of Minecraft. Jesse will have to adventure on, alone.