Last night, I unleashed my Photoshop powers and created some slides for my church. Enjoyed listening to Lauren Daigle’s Look Up Child album while working.
Christian radio about killed Lauren Daigle for me by repeatedly playing her older music, ALL THE TIME. Daigle’s new album is fantastic though. Drawing vocal comparisons to Adele, I appreciate Lauren’s thoughtful lyrics. Give her a listen below:
Also, here are a few of the images I cooked up for church:
Hope ya’ll are having a fantastic Wednesday! Stay warm.
Back on this date in 2017, I asked the following question on Facebook:
Parents: How much do personal preferences play a role in what media your child consumes?
The general response was that personal parental preferences play a huge role in what media a child consumes. I know that for years, in my home, I have curated and encouraged consumption of specific video games, shows, and movies. Part of that is me being an engaged parent; the other part of that is wanting to show my son what quality media looks and feels like.
Super Mario Odyssey represents quality media.
Over the years, my son has watched a few shows that have driven me nuts. There has been nothing wrong with these shows, content-wise, but the voice acting and plotlines just seemed inane. Something I’ve had to learn, as a parent, is that sometimes my kid is going to like something I do not.
The big bad video game, in my house lately, has been Fortnite. A typical match looks like:
Picking a place on the map to start out in
Scavenging for weapons
Trying not to make a lot of noise and survive
Engaging fellow players with the weapons I’ve collected while trying not to become a victim of the virtual Hunger Games.
I have found that I enjoy the satisfaction of staying alive and making it into the final 5 players alive. Knowing that 95 other players have been eliminated and that I’m one of the few remaining is a good feeling. But I dislike how aimless Fortnite otherwise feels. I dislike the lack of direction, objectives, and how I have to make my own fun while surviving at the same time.
Fortnite does not fit my personal gaming preferences. This has taken me awhile to realize/put into words. But I’ve learned that there are times, as a parent, where you need to be quiet and explore the things your kids love. I may dislike Fortnite for many reasons, but I enjoy the time I get to play with my son. I have to focus on that positive, co-op play, and ignore the “we could be playing such-and-such game instead because that game is designed better” thoughts. Play in the moment, right?
This past week, I plugged my pastor’s sermon notes into The Bible App as an Event. I wanted to see if having the sermon notes (which we already have on the back of our printed bulletins) available via The Bible App, would be helpful to our members.
Above, you can see what it looks like once you have all of your information plugged in. You can add:
A Sermon Series Graphic
Church Name
Sermon Title
Location and Times
Sermon Bullet Points + Associated Scripture
Links for Giving, etc.
I made sure to tell a few members, before the service, that I had made the sermon notes available via the app. We’ll call this week part of a test run.
So, I intentionally sat my Bible down and only used my phone during the service. I liked that I could:
Take notes by typing
Read the corresponding scripture in the same version as the pastor
As someone who does not normally interact with a personal device during the Worship Service, I felt a bit awkward being on my phone though. But looking around the auditorium, I could see many members using their phones/iPads to read the Bible on.
I’m going to keep plugging the sermon notes into the app for the next few weeks. I would like to see what type of feedback I get. If your church is looking for another way to help your members engage, The Bible App – Events, could be a good thing.
I’ve known Justin Fox for awhile now. The last time he visited JBG, we talked about faith and his game ReElise (which was on Kickstarter at the time). Three years have passed and I figured it was time to catch up with him.
Hey Justin, what have you been up to since your last visit? What happened to ReElise on Kickstarter?
I’ve done a lot reading and understanding of the business world since then. Helped build my church, and I made another game (Black Simulator) in the process just to get a project finished relatively quickly.
As far as the Kickstarter goes, I gained a lot of new great connections… but I fortunately didn’t reach my goal. I say fortunately because I wasn’t mature enough with such an amount of money. I’m not saying I would have spent it on Blackjack and hookers or anything, but I wouldn’t have applied the “sowing and reaping” (making sure the money is making money) principle that I now understand. The investment wouldn’t have been what it COULD have been for that project. So I took a hiatus from it for 2 years to clear my head and only recently started active development on it again. Fortunately, I was able to raise a fair amount of money for ReElise through the Patreon. I’ve been able to hire colorists for the illustrations. It’s very humbling to receive support of any kind for it.
It’s interesting how God uses different seasons to grow and mature us. Seasons where we think we know what/where we should be going, but God is sitting there saying not yet. I hate those seasons of life but get why they are important.
Tell me more about your smaller project you’ve released. What did you learn in the process of creating the game?
The smaller project is a project called Black Simulator, a satirical mini-game on Steam where you’re just trying to run 3 errands without getting shot or arrested by the police. Started out as a joke with another developer but… here we are.
I learned a ton about the importance of workflow, time management, and even overcoming ego/defense mechanisms. That last one though is the biggest thing. I was so scared to release this game. My brain found all kinds of reasons to protect itself from potential failure. I had essentially been sitting on this thing for months, slowing my own progress, because it wasn’t perfect. It still isn’t perfect (truly far from it), but sometimes the bigger picture is just the experience of releasing a game on the market. Not a perfect game, but YOUR game is out there at least. It’s a starting point no matter how bad it is, you can grow from that place. Beyond even that, sometimes your loved one’s need to see you trying, because you never know who’s waiting on your progress to encourage them to do the things they’re scared to do. I learned that a good “why” can slay the ego. My “why” was that releasing this game would be edifying to my friends, because they need to see me win just a little bit. I don’t know if my game will have the impact of bringing understanding to culture, but I know it’ll edify my friends who believe in me… because they tell me it does.
So what’s next for you? Where can people find you and your game?
Next is wrapping up ReElise in August. It’s not the full game or even in the engine that I want, but I’m gonna release the first half of it. Then I’m planning to start ReElise over in an engine that isn’t RPG Maker VX! I now have someone to partner with, and we’ll make a true version of the game. After all, we’ll have an alpha/beta so to speak, with finished art, music, and sound. The Patreon is doing well to produce the art assets, and I’m so thankful to each of them.
In between ReElise and it’s final version though, I think I’m gonna make White Simulator and some other weird games. Super Baby Fetus: Pro Life Power is something I’m really excited about.
But to find everything that I do, I’d just go to JustinFoxMedia for: Patreon links, YouTube live streams, links to demos and games, (merch coming soon) the works!