When Life Gets Hard: James 1

Friday I had a tough day at work. Thankfully, I just so happened to read the first chapter in the Book of James that morning. God showed me this:

2  Consider it all joy, my brethren, when you encounter various trials, 3 knowing that the testing of your faith produces endurance. 4 And let endurance have its perfect result, so that you may be perfect and complete, lacking in nothing. – James 1:2-4 (NASB)

Date Night Idea: Lara Croft and the Guardian of Light

About a week ago, my wife surprised me with a date night filled with Lara Croft and the Guardian of Light. We had a blast figuring out puzzles and blowing away spiders and other creepy crawly things. Our fun came to an end, however, when a summer thunderstorm rolled through. With the power flickering and almost killing the game, we decided to call it a night. So we watched the lightening outside instead!

If you have never heard of this game, picture a co-op puzzle-filled adventure through tombs and other exotic locals. The competitive/cooperative nature of Guardian of Light makes it a great choice for a fun date night. $15 is the price of admission via PSN.

Papo & Yo

From Minority Media’s site:

Papo & Yo is the story of a young boy, Quico, and his best friend, Monster. Monster is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him.

Last night I downloaded the demo for Papo & Yo on the PS3. I had read a fair amount about how the game was based on the developer’s abusive childhood, at the hands of an alcoholic father, and I wanted to see how that translated into the game.

While the game featured an interesting aesthetic and puzzles that made me grin, I was bothered by the shoddy controls and poor level design. Not to give anything away but the demo ends on a tense note. I literally found myself wanting to buy the game despite my thoughts on its overall design. After going online and reading some reviews, which sadly turned me away from the game, I decided not to take the abusive journey with Quico.

For some reason, perhaps it was the sparseness of the level design, Papo & Yo reminded me of Ico. Ico was a game that I didn’t necessarily love but appreciated. This reminder then got me thinking about how I had never played Team Ico’s other game, Shadow of the Colossus. So, on a spur of the moment purchase, I bought Shadow of the Colossus off of PSN. Hours later, I was playing the game.

Shadow of the Colossus has a NeverEnding Story feel to it. I love it! Will write more soon.

Rewind Wednesday: For the Love of Nook

Reviled by many gamers due to his slumlord-ish ways, Animal Crossing’s Tom Nook is a character I will forever be thankful for. Tom Nook, you see, is single-handedly responsible for easing my wife into the world of video games.

Back in 2004, I met my now wife at a Halloween event hosted at the college we both attended. We literally bumped into each other in the darkness of night. From that moment on, we dated and got to know one another as all couples do. As things began to grow more serious, I knew that I needed to share my love of video games with her. So, I went out and bought her a Nintendo DS and two copies of Animal Crossing. Two copies? One copy for her; one copy for me.

Soon we were enveloped in the chatty world of talking animals and weed pulling. Random bouts of letter writing, fishing, and strange conversations consumed our gaming time. Every once in awhile, we would visit the other’s town and exchange items—it is because of these visits that I was able to obtain a wide variety of fruit trees—. We were both enjoying the time spent playing the game and hanging out with each other.

Our love of Animal Crossing lasted almost a year. I don’t think that I have ever played a game for such a duration of time. One of our final gaming sessions in the game revolved around checking out the New Years celebration. Fireworks exploded in the sky with great bursts of volume and intensity. A sign, situated in the town square, proudly proclaimed, “Happy New Year”. We were surrounded by virtual buddies we had spent countless hours with. It was a happy new year indeed.

Looking back, we both fondly talk about our New Year’s Eve spent in Animal Crossing. If it wasn’t for Tom Nook and his gateway drug game, I’m not sure that my wife would still be playing games like she does today. A big thank you Tom. Your evil squirrel ways will not be forgotten.

A Worthless Journey

Ralph Waldo Emerson once said, “Life is a journey, not a destination.” What happens though when the journey is beautiful but mundane and the destination turns out to be a complete waste of time?

This past weekend I journeyed through the lands of Journey on the PS3. When all was said and done, I had no clue what had just happened or what I had just played. So, I took to Wikipedia to make sense of my experience. The Wikipedia entry only confirmed my suspicions that not much had just happened. To further illustrate this, the following is a quote from the developer’s web site:

Journey is an interactive parable, an anonymous online adventure to experience a person’s life passage and their intersections with other’s.

I can admit that I thought it was cool to travel across the desert, plunge into the dark depths of despair, and finally rise above a wintry landscape onto the mountaintop of hope. What I disliked about the game was it’s stark simplicity. The interactions with other players, while nice, especially in the dark depths, were pointless. Beyond the amazing stylized graphics and tight game play, the narrative journey of Journey fell short to me. If Journey was a movie, I’d be asking for my $15 back.

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