Do you think video games are the next big religion? This video, by Andy Robertson of FamilyGamerTV, explores this interesting idea. Yes, I realize the video is a few years old. That does not preclude the conversation Andy inspires. Take a look and then join the discussion below.
I eagerly expect and hope that I will in no way be ashamed, but will have sufficient courage so that now as always Christ will be exalted in my body, whether by life or by death. – Philippians 1:20 (NIV)
After sliding into a close parking spot, we disembarked for the museum. As we rounded the corner, we met a long line. No worries. Dinosaur George was working his way through the queue, asking children if they wanted to touch the dinosaur jawbone he was carrying. Wyatt loved this!
In the meantime, a museum volunteer noticed that we already had tickets in hand. Turns out we were in the wrong line. A few steps later, we were in the museum and surrounded by dinosaurs.
The World of Wonders building was divided in half. Tables surrounded the two spaces, filled with replica dinosaur fossils.
Another reason not to go swimming in Texas.
We spent the next hour working our way around the building. Though there were lots of people, everyone was nice and the atmosphere was filled eager children’s voices.
Dr. Grant’s brother had no idea what was about to happen…Mmm, people.
This Longview World of Wonders did a great job hosting this event. Thank you for the fun experience.
Naughty Dog’s The Last of Us is the antithesis of the Uncharted series. One game is built on stealth, scavenging, and nonviolent solutions; the other game on blood, ammo drops, and guns, lots of guns.
I happened to take a sick day this week. To relax, I fired up The Last of Us. Now I should note that this is a game I have tried quite a few times to get into. Somehow, someway, The Last of Us has failed to capture me, until now. The fact that it was daylight outside could have helped my bravery. Scary games and I do not get along.
The last time I played The Last of Us, I had left Joel, Tessa, and Ellie out in the rain. They were trying to make their way down a slick street, avoiding the military along the way. Years of Uncharted training told me to unload my gun on these goons, up the body count, and get along. Yet, The Last of Us teaches one that guns are bad. If you are going to shoot a gun in this game, you better prepare to deal with the consequences. You see, guns are loud. In a game all about stealth, enemies swarm towards gunfire like flies to fresh poo.
We soon came across two new enemy types: 1) Clickers: Infected that are blind yet have amazing hearing; 2) Runners: Infected that can see and rush one at will. I realized that each enemy encounter is like a puzzle. If you can distract an enemy with a glass bottle thrown into another room, you are golden. The Last of Us is all about misdirection. And bricks. Bricks are fantastic melee weapons. They also provide something to throw to stun or create a diversion. I cannot stress enough that the moment your gun clears its holster, you will be stringy flesh on toast.
Expect to die many times. Each encounter is different. Sometimes it is best to observe first, die, and then try a solution. Death isn’t the end, death is your friend.
Further along in the game, we made it to the state capital building. The military arrived and surrounded the building. I tried at least 5-7 times to sneak around and out of the building. No good. So I then decided to move as fast as I could from one barrier to the next. Avoiding military patrols like the stealth professional I am not, I walked out of the building without a single shot fired. This game is good.
The Last of Us pushes for non-violence and yet is the most violent game I’ve played in a long time. I like how the non-infected humans are scarier than the infected. I love how the game is kicking me out of my comfort zone of running and gunning.
I ended my sick day entering the darkened corridors of a high school. My wife and son where out shopping for the evening. I was home, alone. Coming across a group of Clickers, I decided that enough was enough for the day. Could have been that my bravery left me when the sun went down or that I was just tired. But I’ll be back, brick in hand, to continue the journey. Not forgetting the quiet moments in the game, moments of utter wonder.
Beauty. Light. Darkness. Oh the world we live in, reflected in a video game.
The light shines in the darkness, and the darkness has not overcomeit. – John 1:5