Firewatch and Bloodborne made me want to walk away from gaming

Firewatch and Bloodborne tainted my view of video games. Both experiences left me feeling that all games are dark, violent, and depressing. Filled with language I don’t allow in my house; filled to the brim with blood. I needed space. So I threw gaming in the backseat.

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The beauty of the Wyoming wilderness contrasted against human brokenness. Dark secrets hidden in outdoor splendor. My experience with Firewatch was gut-wrenching. I felt for protagonist Henry. The reality of his personal fairy tale falling a part. I wondered at the intentions of Delilah. Her name seeming appropriate. A distraction, like the watchtower in the game itself. None of it mattered though. The profanity-laced journey was for naught. Terror and mystery ended in smoke.

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Mixed-in with my quest into the woods, were sporadic play sessions of Bloodborne. Hearkening back to the muscle-memory games of my youth, Bloodborne scratched a deep down itch. But the dark settings and constant violence weighed on me more than I could tell.

I had told my friend Scott how I was feeling, burnt out on video games. His first response was, “It was Bloodborne, wasn’t it? Shoot.” Good friends often know you better than yourself.

For about a week, video games disgusted me. I had no interest in them. This scared me. But left me with a clear head to contemplate other things. To allow God to speak truth where I needed it.

I fired up Destiny over the weekend. Had a good time playing. We’ll see where that leads.

Sense of Identity

I see many men walking around in mid-life with a sense of yearning for things they can’t get from their wives and can’t get from their jobs, and can’t pull from inside themselves. Having listened to thousands of stories in workshops around the world, I’m convinced that what men are missing is a sense of their own identity; a very primitive and very deep sense of validation that passes from father to son. – Gordon Dalbey

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From Across the Net – “Christian Games Done Right: That Dragon, Cancer”

Nelson knocks it out of the park with his piece titled “Christian Games Done Right: That Dragon, Cancer“.

…I want to tackle how I feel this title has been tragically misrepresented by the games media. And as a result, those who might have benefited most from playing it were turned away.

That Dragon, Cancer is not the story of Joel’s tragic death. It’s the story of his life. The difference may seem small, but it is extremely important, because it defines the very way you approach the game.

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From Across the Net: “Wrestling with Big Decisions”

Focus on the Famly’s John Ortberg wrote a great piece titled “Wrestling with Big Decisions“. I found the following perspective helpful:

Indeed, for years after my “What should I do with my life?” conversations with God, I did not realize that what I had been actually looking for wasn’t so much “God’s will for my life.” What I was really looking for was a way to be relieved of the anxiety that comes with taking responsibility for making a difficult decision.

God is a door opener, not a celestial enabler.

Let us share your joy

I am not exactly sure how to write this. But I’m living at that point where friends and family don’t want to tell my wife and I that they are pregnant. Somehow afraid that our feelings will be hurt after years of dealing with infertility.

More than any birth announcement, I am hurt more by silence. Robbed of that shared joy that comes from living in community with others.

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I want to encourage those around my family to share their news. Allow us to come alongside them. Please don’t be silent. Let us share in your excitement.

When times are good, be happy;
    but when times are bad, consider this:
God has made the one
    as well as the other. – Ecclesiastes 7:14a (NIV)

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