Firewatch and Bloodborne made me want to walk away from gaming

Firewatch and Bloodborne tainted my view of video games. Both experiences left me feeling that all games are dark, violent, and depressing. Filled with language I don’t allow in my house; filled to the brim with blood. I needed space. So I threw gaming in the backseat.

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The beauty of the Wyoming wilderness contrasted against human brokenness. Dark secrets hidden in outdoor splendor. My experience with Firewatch was gut-wrenching. I felt for protagonist Henry. The reality of his personal fairy tale falling a part. I wondered at the intentions of Delilah. Her name seeming appropriate. A distraction, like the watchtower in the game itself. None of it mattered though. The profanity-laced journey was for naught. Terror and mystery ended in smoke.

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Mixed-in with my quest into the woods, were sporadic play sessions of Bloodborne. Hearkening back to the muscle-memory games of my youth, Bloodborne scratched a deep down itch. But the dark settings and constant violence weighed on me more than I could tell.

I had told my friend Scott how I was feeling, burnt out on video games. His first response was, “It was Bloodborne, wasn’t it? Shoot.” Good friends often know you better than yourself.

For about a week, video games disgusted me. I had no interest in them. This scared me. But left me with a clear head to contemplate other things. To allow God to speak truth where I needed it.

I fired up Destiny over the weekend. Had a good time playing. We’ll see where that leads.

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