Understanding Minecraft through Cooperative Play

Standard

Over the weekend, Wyatt and I played Minecraft for a couple of hours. Straight. I’ve never really understood the game. Sure, I get that it is virtual LEGOS. You can dig caves, build forts, the imagination is the limit. But I didn’t understand Minecraft until I played it co-op with my son.

We started our play session separated from one another. I worked on a castle; Wyatt worked on a village/farm. Eventually we figured out that the game has an in-game map. We found each other!

Wyatt begged me to come see his village. So I did. But my castle called to me, come finish me! So I left. Wyatt followed. My castle soon became a joint creation, our castle. Glowing pumpkins, emerald blocks, materials I would never choose, the boy placed with relish.

Playing the game cooperatively, split-screen, allowed us to create our own in-game narrative. Our creations telling the story of a seven-year-old and a thirty-five-year-old living in a block-filled land.

We have built great things together. Cooperatively, through the magic of Minecraft.

I finally understand.

Wyatt (top screen); Me (bottom screen). Built a tower of light.

Sky Bridge

Wyatt (top screen); Me (bottom screen). Built an epic sky road that spans to a distant mountain.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s