Bloodborne: Death As A Teacher

I am not a fan of the horror genre. Life has enough real horrors already.

bloodborne-yharnam
Ah, beauty of a different sort.

The City of Yharnam has become my new prison. My attempt to break out of my gaming comfort zone and explore the Souls genre. Bloodborne demands mechanical mastery. The ability to read individual animation frames, seeking vulnerability. Discovering that sweet spot at which to sidestep evade and attack. One cannot get too cocky. Spamming attacks with Diablo-like gusto. Some attacks take a moment or two longer. Leaving your character open to damage. Death brings about a refinement of skill. Death the great teaching tool.

I think I died at least 20 times trying to take on the first monster in Bloodborne. No, no, make that 30. No weapon in hand, no help, I struggled through Death Education 101. And yet, I felt compelled to continue.

“Tab, I think this is the meanest game I’ve ever played.”

In a moment of triumph, I beat the first shadow monster and made my way outside. Only to face a man with an axe. He died. Rounding the corner, I ran into two more guys with axes. I let my guard down, just for a moment. The game tells me in a simple manner, “You Died”. Yes, yes, I did.

Bloodborne is definitely not one of those games that I will be playing in front of Wyatt. The Gothic atmosphere, showers of blood, and creepy monsters all have the makings of a fantastic nightmare.

For me, the Gothic aesthetic is just there. I had thought it would bug me with my aversion to the horror genre. Like Neo from The Matrix, I don’t really see the in-game world. All I see are moments to evade, attack, and not get killed. Bloodborne appeals to that mechanical side of me that loves pure gameplay. Gameplay that demands your absolute best.

Yharnam is my home now. A digital mosquito bite that I want to itch.

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