My vacation into the virtual lands of MMO’s began with Asheron’s Call in 1999. Playing with friends in a persistent world had a certain novelty to it. Granted, the release of Diablo II the following year quickly put my stay in Dereth on hold. Not one to limit myself to one game, I “toured” multiple MMO’s up until World of Warcraft’s (WoW) launch in 2004. Multiple MMO’s huh?
Tag Archives: World of Warcraft
Going Forward, Gaming Forward
After receiving the prayers and blessings of the local priests and holy men, Tharyn, the elvish warrior, directed his company of soldiers into a long cavernous corridor. In the furthest reaches of that cave lay the fearsome demon-hound, Magmadar. A less-seasoned warrior would easily fall victim to the demon-hound’s mind tricks. He commonly constricted his adversaries with fear and sent them running into a frenzied panic. On this night however, Tharyn would not become Magmadar’s prey but stood defiant as his predator. Really though, this night was not about Magmadar. Tharyn and his guild of fighters were barely prepared to fight when they “accidentally” attacked him (stupid impatient tanks). Some members were still getting home from work, while others were fixing dinner for their families. Really only twenty-some of the recommended forty were present and armed to fight (yours truly the dynamic rogue included), but it didn’t really matter because the fight with Magmadar was trivial content as it had been for the past month. Everyone get your buffs. Everyone to your locations. Tanks in, dps in, backstab backstab backstab, run to your healer, backstab backstab backstab; and so the fight persisted until Magmadar fell and we gotz the uber loot! Very soon everyone else would arrive, and following several hours of mini-boss battles that night’s real conquest would come, Ragnaros.
Surf Report – 12/14/09
Surf Report for 12/14/09: Articles revisited, Christmas lists checked, and Maple Stories ended.
Why Pay Monthly?
The standard $15 admission to most MMO’s is one that I would gladly say goodbye to in a heartbeat. Spending $50 to outright buy a game in the beginning and then maintaining the game at $15 a month is simply insane. Why would anyone pay a developer/ publisher monthly for something they already purchased for $50? Server maintenance, free monthly updates (until your eventually hammered with a $40 expansion), and customer service are but a few things that come to mind. But why pay monthly at all?
Videogame Addiction Center Opens in Britain
Yesterday, the Telegraph reported that Britain’s first videogame addiction center opened.
