Saying you’re thinking about trying out a MMORPG (Massively Multiplayer Online Role Playing Game) is akin to saying, “I think I’ll start a crack addiction today.” Well, maybe its not all that bad. Certainly the media has overblown the woes of ex-Everquesters and WOW (World of Warcraft) fanatics who flushed their jobs or marriages down the toilet for more “raid time,” but there are a few things to consider before getting knee deep in all the virtual hack ‘n slash fun.
Tag Archives: MMORPG
YMMO? (Part 6)
So, here it is the end. I have finally reached the point of wrapping up. For those of you who may have forgotten, or maybe the wily among you who like to read the end first, let me sum up my points as I tried to make them.
YMMO? (Part 5)
So, at long last we reach what many consider the most obvious negative of MMOs, the pricing scheme. Seriously, who wants to pay $15 a month for a game roughly on par with one I pay $60 for once, get a years worth of distributed entertainment out of, but am “limited” to playing as a single player? Yep, that about does it for this argument, at least if someone else were arguing, I on the other hand see this pricing scheme quite differently.
YMMO (Part 4)
My previous articles addressed issues I have with the supposed ‘social’ nature of MMOs, now I want to go down a slightly different track. From my view of MMOs they offer no single feature which is unique to the genre. Everything that they do offer can be found somewhere else, where it is usually done better. The single exception to this I can see, and even then only certain MMOs meet this exception, is the specific combination of their mediocre features that they present.
YMMO? (Part 3)
My previous article dealt with the claims of MMOs as ‘social’ games, and for this article I would like to look at a similar claim. Many MMOs have long claimed that they have a great community of players, and I have often wondered how true this is.
