From Across the Net – “Three Cautions and Encouragements for Dads”

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Photo by Scott Goodwill on Unsplash

The “plan dragon” is one of those I’ve had to battle for years. Thankful for God’s grace and how we grow, as parents, as our children grow.

When I was setting up our new family tent, a big part of my frustration sparked because I had plans and my daughter interrupted them. Most of our anger and annoyance happens when our plan (or our kingdom) becomes threatened or disturbed.

The very people we’re trying to serve and love become the problem in our eyes. They ruin our plan—even if that plan is to make memories with them—so we get angry.

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Bloodborne: Caution To The Wind

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I played the same run for over an hour. Don’t laugh.

At first I was cautious, taking on one enemy at a time. Many deaths later, I embraced speed. Plunging into mob groups, swinging in true wild style. Yeah…

In the above video, I had a solid nine minute run. I applied the MMO concept of pulling, of drawing away a few enemies from a larger group. My MMO roots served me well until I became reckless. One moment of complete surprise by the enemy at the end, death. Logic dictates that large things should not move quickly, especially troll-like creatures.

Logic: Amended

Mental Database: Upgraded

My friend Zach pointed out that:

  • The stamina meter is my friend. Not to attack to the point where I lose the ability to dodge.
  • I need to walk, rather than run. (I’m not sure I 100% agree with this piece of advice. From a mechanical perspective, Bloodborne seems to beg for speed in movement. Wondering if this is like having a gun in Metal Gear Solid V. Just because the gunplay feels amazing doesn’t mean one should go Rambo with it. Stealth and all that.)
  • Use ranged attacks to pull enemies. (I’m going to have to experiment with this. The gunplay seems built for close range combat. Used to stagger an enemy, open a single moment of weakness, in order to attack.

For those hunting in Yharnam, any other crumbs of advice? I promise to eat them up! As long as advice crumbs taste good.