I played the same run for over an hour. Don’t laugh.
At first I was cautious, taking on one enemy at a time. Many deaths later, I embraced speed. Plunging into mob groups, swinging in true wild style. Yeah…
In the above video, I had a solid nine minute run. I applied the MMO concept of pulling, of drawing away a few enemies from a larger group. My MMO roots served me well until I became reckless. One moment of complete surprise by the enemy at the end, death. Logic dictates that large things should not move quickly, especially troll-like creatures.
Mental Database: Upgraded
My friend Zach pointed out that:
- The stamina meter is my friend. Not to attack to the point where I lose the ability to dodge.
- I need to walk, rather than run. (I’m not sure I 100% agree with this piece of advice. From a mechanical perspective, Bloodborne seems to beg for speed in movement. Wondering if this is like having a gun in Metal Gear Solid V. Just because the gunplay feels amazing doesn’t mean one should go Rambo with it. Stealth and all that.)
- Use ranged attacks to pull enemies. (I’m going to have to experiment with this. The gunplay seems built for close range combat. Used to stagger an enemy, open a single moment of weakness, in order to attack.
For those hunting in Yharnam, any other crumbs of advice? I promise to eat them up! As long as advice crumbs taste good.