I Am A Terrorist

A long, long time ago, I remember a controversy that surrounded Modern Warfare 2’s “No Russian” mission. As of today, after finally playing it, I am able to comment on a bygone Internet hiccup. Enjoy.

As an American military officer inserted into a Russian terrorist cell, I stepped off an elevator and proceeded to mow down innocent Russians in an airport. Under the context of “maintaining my cover”, I slowly shot at those that had raised their hands in surrender and those that withered on the ground in pain. Fighting my way across the tarmac later on, battling with armed FSB agents, I found it odd that my survival instincts kicked in. Sure, I had just committed a terrible crime against the Russian population, but I still had to protect my own butt. After dispatching more than a few agents, I ran with my fellow terrorists to the escape vehicle. It was there that I was shot.

Ah yes, the bigger picture. The terrorists had known all along that I was a mole. Made me feel stupid for killing all those innocent civilians under the guise of “cover”. I now wonder if I could have walked through the entire mission never firing a bullet or lobbing a grenade….

When I first loaded up Modern Warfare 2, the game prompted me by asking if I was okay with playing a particularly graphic mission. I quickly pressed okay because I knew which mission it was talking about. I really think, that this mission was okay given the context it was presented in. Although, I do think that there was something a bit sick about the slow and methodical way the terrorists made their way through the airport. Reminded me of watching an accident scene…except for the fact that I was actively participating in causing the scene.

I am amazed where video game narratives are able to go in this day and age. No longer are we having to deal with simple stories of princesses needing to be saved but instead having to deal with stories that feature moral “gray” areas. I am also amazed at how sucked into the narrative I was. I seriously thought I would blow my cover if I didn’t shoot people. Only afterwards did I take a moment and realize that I could have shot into the air.

As a Christian, video games are often difficult to approach. Though I didn’t feel personally convicted over this game, I do wonder in retrospect just how “active” of a participant we are to be in situations like the one painted above. While the context of the mission may have been okay, I have to ask myself to what benefit was there in mowing down virtual civilians? That brings to mind an entirely different topic of killing in video games. We’ll tackle that one another day.

Don’t Shoot the Civilians, Leave the Garden Gnomes Alone

I don’t know about you but when I play a game, I oftentimes play it to break it. I want to see what the game will allow me to do. For instance, in EA’s The Sim’s, I would often try and figure out the best way to off my virtual characters. If this meant removing the ladder from the pool and watching them swim until they died, then I would do it. In Fallout 3, I made the terrible choice to blow up a town, which you can read about here.

RockPaperShotgun had an article awhile back about why you can’t shoot civilians in Battlefield 3. When asking the game’s executive producer, Patrick Bach, why this is so, he responded:

“In a game where it’s more authentic, when you have a gun in your hand and a child in front of you what would happen? Well the player would probably shoot that child.”

Now if you are anything like me, you’d probably shoot the kid just to see if you can. Back when the original Medal of Honor: Allied Assault came out, I remember trying to shoot my fellow soldiers just to see if I could. In a way, I was just testing out the game world’s rules to see what they were. That is not to say that if I was in the actual Army, I would try and shoot my fellow soldiers. I have a firm grasp on what consequences are in the real world versus consequences in a game. I know that if Mario accidently misses a jump and falls in a hole he is dead unless I have an extra guy to continue playing. Patrick Bach, however, doesn’t see this as a testing of virtual world rules. He instead thinks it is due to:

if you put the player in front of a choice where they can do good things or bad things, they will do bad things, go dark side – because people think it’s cool to be naughty, they won’t be caught…

Wait, did a game developer just admit that humans are by nature depraved, even evil? Continuing to read the article, we see that Bach isn’t as concerned about morals as he is of being blamed for others virtual acts.

 We would be the ones to be blamed. We have to build our experiences so we don’t put the player in experiences where they can do bad things.

That almost sounds like Bach thinks that games are more than just virtual experiences. I can almost hear in his quote on limitations that he realizes he has a responsibility to his audience.

Me personally, I’m trying to stay away from civilians in games like BF because I think people will do bad. I don’t want to see videos on the internet where people shoot civilians. That’s something I will sanitise by removing that feature from the game.

I tie all of the above into the following thought:

What if God had decided not to give us free will?

In Romans 1, we see that God is known to everyone:

20 For since the creation of the world God’s invisible qualities—his eternal power and divine nature—have been clearly seen, being understood from what has been made, so that people are without excuse.

Looking around, we can see God’s handywork all around us. We are without excuse. However, those that wish to embrace that which was created versus the Creator have a choice.

21 For although they knew God, they neither glorified him as God nor gave thanks to him, but their thinking became futile and their foolish hearts were darkened. 22 Although they claimed to be wise, they became fools 23 and exchanged the glory of the immortal God for images made to look like a mortal human being and birds and animals and reptiles.

What is crazy, is that their choice leads to sin and eventually death:

32 Although they know God’s righteous decree that those who do such things deserve death, they not only continue to do these very things but also approve of those who practice them.

I am proud to serve a Creator that lets me choose my own choices in this life. One that will forgive me for all the Sims I left stranded in the pool. He is the ultimate executive producer in that He holds nothing back and freely gave of His own son so that we may spend eternity with Him. God doesn’t care about what the crowd thinks, He cares for you and me.

Smokey Thoughts: Life in East Texas

Life out in East Texas has left everyone in a panic lately. Fires have been randomly popping up all over the place. Some are actually being set intentionally and some have been caused caused due to branches falling and hitting power lines. After a long heat wave, which has lasted at least five months, and lack of rain, East Texas has become a pile of firewood begging to be burned.

In the midst of the smoke and fear, I have found the forest fires somehow comforting. Is it sad to say that they remind me of home? Every year, without fail, Southern California would go up in flames. These fires always seem to coincide with the warm Santa Ana Winds. A fireman’s nightmare. The only thing different about the East Texas fires is the inability to actually see the fires in the distance. Sure, you can see smoke, but that isn’t the same as being able to see the fires glowing at night on a distant mountain. With so many trees here, I am actually surprised that fires aren’t more common.

With peoples homes being burned to the ground and evacuations becoming frequent events, I have started to wonder what exactly I would take with me if my house was in danger. I mean really, in this imaginary scenario, time would be the limiting factor. So, I would take:

  1. My family (duh!)
  2. Photos
  3. Important papers
  4. Anything else I could grab!

What would you take?

Reputation

In college, I lived on a dorm floor that had quite a rich reputation on campus. People respected me and some wouldn’t even talk to me due to where I slept at night. To say that we were the black sheep of the school would be an understatement. We were the dorm floor that was always first to be blamed but never convicted of any offense. One of our motto’s was even:

“Don’t get caught.”

Reputation, whether on a college campus or out of the bubble, influences the way people view and think about us. In the case of my former dorm floor, the reputation it had earned was earned by those who had come before us. We were simply coasting on their past actions.

 I know your deeds; you have a reputation of being alive, but you are dead.

– Revelation 3:1B (NIV)

As Christians, we can also lapse into living in our past glories and deeds. God knows the truth though; God sees us for who we are. He knows that we are really dead. He calls us to:

2 Wake up! Strengthen what remains and is about to die, for I have found your deeds unfinished in the sight of my God. 3 Remember, therefore, what you have received and heard; hold it fast, and repent. But if you do not wake up, I will come like a thief, and you will not know at what time I will come to you. – Revelation 3:2-3 (NIV)

Throughout the Old Testament, God constantly was reminding His people to remember where they had come from. Even in the last book of the Bible, God is still calling us to:

Remember 

&

Repent

Notice the warning at the end of verse 3:

But if you do not wake up, I will come like a thief, and you will not know at what time I will come to you.

We are given the choice to repent but if we don’t there are consequences for our actions. We can chose to blaze a new reputation (which is what my dorm floor ended up doing) or stagnate and die.

Lunch Time Detective: Part 2

I got into a fist fight over lunch…

So there I was, accusing a man of murdering his wife, when suddenly he takes a knock-out swing at my partner. Officer down! Suddenly, I am up to bat and I can’t remember which buttons to push to throw a punch. Frantically, I button mash, trying to defend my character. Nothing. My heart is pumping and the screen is slowly turning gray as my character is being used as a virtual punching bag. I’m dead.

I played through the above scenario at least 3-4 times before I miraculously figured out how to throw a punch. With the perp handcuffed and snuggled in nicely in the paddy-wagon, my partner and I proceeded downtown for what was sure to be an intense interrogation.

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