Over at Christ and Pop Culture, Steven Miller writes:
One interesting complaint, however, was that the game withholds some power from the player. The Last Guardian revolves around a relationship between young boy and a giant bird-dog creature. The player controls the boy—the bird-dog is controlled by AI…an AI which acts remarkably like a finicky pet would. Both parts are necessary to solve many of the puzzles. If the player, as the boy, has solved how to get from point A to point B, but the bird-dog is busy munching on a snack or laying in the sunlight, the boy is stuck. This is, from the point of the typical reviewer, “bad game design”: the game withholds rewards from the player arbitrarily.
Please make sure to keep going with this piece. I love his thoughts on patience.