My video game trailer making friend, Josh, took some time to write on the future of local multiplayer innovation. I especially liked this:
Trench Run’s great innovation is deathlessness—players flop like fish once “killed” in the hopes of finding a health kit to get back on their feet. This means downed players stay in the game even when they’re “out.” Practically it means everybody has fun, even when somebody is dominating, because there’s always a chance to get back on your feet again (literally and figuratively).
(That’s me, Ransom64, playing with Josh and Zach.)
You can read more of his Indie Haven piece here.