I am not happy.
One year, twenty-plus hours later, I have completed Fire Emblem Awakening. I spent hours upon hours fighting for the Halidom of Ylisse. I grew to love the characters just as one would with a good book. Yet, in the final levels of the game, the developers violated the rules they had set up from the beginning.
In most games, especially in JRPGs, you expect a certain level of dramatic tension AND a consistent way to represent it. After a while, you assume the story will direct itself, while you do all the fighting/hard work of progressing the story. In Fire Emblem Awakening’s case, what had been a fairly linear story was suddenly injected with player choice.
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