Assassin’s Creed III

Standard

A few weeks ago, I did something out of character, I went and pre-ordered Assassin’s Creed III (ACIII).

Last night I went and picked up my pre-order at Gamestop. After being carded by the clerk, who said I looked under 30, I quickly exited the store. An hour or two later I found myself waiting for the game to install. 10-15 minutes later, I was treated to an opening video that highlighted that something bigger than the war between the Assassins and Templars was about to unfold, the end of the world is nigh. Only Desmond, the “link” between all of the Assassin’s Creed games and the player, holds the key to the planet’s salvation.

This is your last chance. After this, there is no turning back. You take the blue pill – the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill – you stay in Wonderland and I show you how deep the rabbit-hole goes. – Morpheus, The Matrix

The Mark of an Assassin

Note: Spoilers are incoming! If you wish to remain an ACIII virgin, steer clear. You have been warned.

Contrary to any promotional material you may have seen, ACIII opens in Britain with a tutorial assassination–how clinical sounding–at the London Opera House. In the boots of Haytham Kenway, you wade through eager operagoers and make your way to your seat and contact.

Notice how dimly lit the opera house is in the above picture. The poor sap, whose soul you’ve come to rid from this world, will never see you coming. And so the saga of Assassin’s Creed III begins.

I managed to play for just under an hour last night. In that time I assassinated a man, journeyed to the American Colonies, and met Benjamin Franklin. My only criticism so far is that the game seems perfectly happy holding my hand and guiding me through the various assassin processes. Like a child, I want to break free from that hand and truly discover the world that exists around me. Patience, I tell myself.

Fridays with Nathan

Standard

Awhile back, Nathan Drake and I set out on a whirlwind trip to discover some secrets related to a relative of his. We found an ancient temple, a submarine in a waterfall, and even back tracked through the same ancient temple just to escape with our lives. Exciting stuff huh? Not really. From there our relationship, and adventure, started to get complicated. You see, the difficulty, in Uncharted: Drake’s Fortune, has suddenly spiked. I went from killing a handful of goons to small jungle legions of them. Certainly not cool. For now my adventures with Nathan have come to an end…but I am sure they are only just the beginning of a long and frustrating future. Cheers!

1:50pm Update:

There is that scene in The Matrix where the character Trinity suddenly finds herself in need of being able to fly a helicopter. Almost instantly, the knowledge is given to her via download, and she is ready to fly!

After posting earlier this morning, I now realize I was having a Trinity-like moment. My gaming skills had yet to adapt to the game, Uncharted, at hand. After spending a few hours playing, I finally have the feel of the game and am flying quite nicely. Massive gun battles, crazy stunts, and a love to rescue are just the order of the day. Good times.