Call of Duty: World War II opens against the backdrop of the D-Day invasion.
As the Higgins boat ramp drops into the water, your fellow soldiers are mowed down where they stand. Blood and bullets are flying everywhere! We’ve all seen this moment in history play out in such movies as Saving Private Ryan and even video games such as Medal of Honor: Allied Assault. For some reason though, Call of Duty: WWII makes this moment in time different. There is a human angle present, in a Call of Duty game, that I haven’t felt in a long time.
Advancing up the beach, I died over and over again. Somewhere between 10-20 times, I was killed by German bullets. The game kept telling me to crouch, which I did, but I failed to realize that the game wanted me on my belly to avoid enemy fire. Once I figured out that I could run and then hit the deck, I was good to go. But in all of my dying, I got thinking about the soldiers who didn’t make it that day.
By the end of my part in the D-Day assault, my character is told that he did a good job. He survived. And then the camera pans down to the blood on his hands.
My only complaint with Call of Duty: WWII so far is that I am finding it hard to tell my squad mates a part. Underneath helmets, characters unintentionally become “Random White Dude #1”, “Random White Dude #2 with Glasses”, and so on. I am hoping that as I continue to play, that I’ll be able to tell the guys a part. Onward and forward!