The Binding of Isaac

Ever since its release at the end of September 2011, I have found myself interested in Team Meat’s The Binding of Isaac. What has interested me about this game is not the gameplay but the unconventional world in which the game takes place. Take a moment and read about the game’s story from the wikipedia entry below:

The Binding of Isaac’s plot is a spinoff of the bible story with the same name.[3] Isaac, a child, and his Mother live in a small house on a hill, both happily keeping to themselves, with Isaac drawing pictures and playing with his toys, and his mother watching Christian Broadcasts on the Television. Isaac’s mother then hears “a voice from above”, stating her son is corrupted with sin, and needs to be saved. It asks her to remove all that was evil from Isaac, in an attempt to save him. His mother obliges, taking away his toys, pictures, game console and even his clothes.

The voice once again speaks to Isaac’s mother, stating he must be cut off from all that is evil in the world. Once again, his mother obliges, and locks Isaac inside his room.

Once more, the voice speaks to Isaac’s mother. It states she has done well, but it still questions her devotion, and requests she sacrifice her son. She obliges, grabbing a kitchen knife, and walking to Isaac’s room. Isaac, watching through a sizeable crack in his door, starts to panic. He finds and enters a trapdoor, just before his mother opens his bedroom door. Isaac then puts the paper he was drawing on onto his wall, which becomes the title screen.

In every culture or community there are extremes, fringe groups that display a hardcore devotion to their cause. Growing up, I lived in a small middle class community. I remember coming into contact with those who were a bit extreme in their ideals. Whether it was the Mormon family who disciplined to the point of abuse or the Christian family who would literally take all their kids things away as punishment, I have heard and seen much. Which is why it is not too surprising to read about the “mother” in The Binding of Isaac. I think at some point or another, we have all come in contact with a parent of this nature and perhaps haven’t even realized it.

Game review site Gamespot calls the The Binding of Isaac “dark”, “twisted”, “demented”, and yet “enjoyable”. In the midst of it’s dark nature, I openly wonder if the game’s scenario is inspired off of an actual person or situation in one of the developer’s lives. Something I’ll never know.

What I do know, is that Team Meat’s “spinoff” in no way reflects the Biblical account of God testing Abraham, besides “Isaac’s mother’s” devotion being tested. Genesis 22 recounts the story of Abraham being asked to sacrifice his only son. If you read it you’ll notice that the point of the story is not only that Abraham trusted God (by his willingness to sacrifice his only son) but that God provides the sacrifice. This story is a mirror to the greater story coursing through our history, that God seeks to redeem us through the death and resurrection of his son.

Focusing on the fringes of Christianity, on someone as crazy as “Isaac’s mother”, may help make a great game world. However, Team Meat missing the entire point of God testing Abraham is a bit sad in that the many who play this game will walk away with a false understanding of the binding of Isaac and history.

2011 Reflections: Part 2

Gaming-wise, 2011 was a high mark for me as a gamer. I completed more games last year than I ever have in my gaming career. Part of this has to do with how much I enjoy gaming on the PS3; the other part being how short games are becoming. In 2011, I completed:

  • Uncharted: Drake’s Fortune – Which was excellent.
  • Uncharted 2: Among Thieves – Which was even better.
  • Call of Duty Black Ops – A massive disappointment due to boring set pieces and a ho-hum story line.
  • Call of Duty Modern Warfare 2 – One of the greatest games I’ve ever played. A roller-coaster screaming to be ridden at least once. I wrote a few words about the game’s “No Russian” mission you can read here.

I also played a few other games last year:

  • Enslaved – Repetitive level design bored me.
  • Mario Galaxy 2 – Still working through it.
  • Final Fantasy 13 – Gave up on it due to a hard to follow story line.
  • Dragon Age Origins – Nothing fresh to see here.
  • Tiny Tower – You can a few words about it here.
  • L.A. Noire – I have a love/ hate relationship with L.A. Noire. The game is amazing in what it does but becomes highly repetitive over time. I came within 4 cases of finishing this game. 4 cases! I will no doubt pick this up again when I have the time and drive to plow through to the end. I did learn a few lessons from L.A. Noire which you can read about here.
  • Batman: Arkham Asylum – I’m truthfully not sure what I think about this game. It did make me question what I play in front of my 2 year old, which you can read about here.
  • inFamous – Cool game with a great concept. Somehow not compelling enough for me to finish.

I‘m sure there were more games that I played but I can’t think of them right now. What did gaming in 2011 look like for you?

2011 Reflections: Part 1

2011 was an interesting year for me and my family, to say the least. Over the course of twelve months, we experienced:

  • 3 deaths (all grandparents)
  • 1 wedding (my sister)
  • 2 surgeries (both mine)

In short, there was a lot of time spent in mourning, celebration, and recovery. We experienced more change last year than I have ever experienced in my entire life. I am hoping that 2012 turns out to be a less eventful, much calmer year. One can only deal with so many changes at a time. So, happy new year and welcome 2012!

Christmas Thoughts: Round 5

Earlier in this series (Round 3), I talked about the radio controlled cars my brother and I would get each Christmas. Well, one year my Christmas list deviated from the norm, I asked for a radio controlled hovercraft.

Mine was white. Not that it matters.

The Nikko Air Bullet Hovercraft didn’t last very long. My memories of it include:

  • Waiting forever to charge the battery.
  • Racing it down a neighbors driveway that was covered in ice.
  • Finding out that it wasn’t water proof, like the commercial actively demonstrated, after hovering it in the pool.
  • Watching my brother take it apart after it had been deemed never to run again.

In hindsight, I probably should have asked for a Typhoon.

Twin engines are better than one?

Christmas Thoughts: Round 4

Sometime in the 4th grade, I thought it would be cool to bring my Tyco Hot Keyz to school for show and tell. Synthesizer strapped to my back, I proudly rode my bike to school that day with my best friend Andrea. I was the man.

I wonder what happened to it...

The Christmas I received my Tyco Hot Keyz was one of the best ever. I remember my brother receiving a “guitar” that played noises when you pressed different buttons. Though I was a tad jealous of my brother’s gift (he always made things seem cooler than they were), I had been given a keytar!

We rocked out that Christmas on my grandparents hearth (which was like a stage). I’m sure my parents must have hated those things.

All hail the loud and annoying Christmas presents, they make children happy.

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