Do Video Game Developers Have No Regards For Children?

My son and I are gripping our controllers, leading our small group of Avengers to victory. But wait, even though the screen is split, the onscreen action blinds us both to our positions in-game. Lego Marvel’s Avengers fails to provide a visual indicator to note where ones character is on screen. There is no “player one” or “player two” designation. The game’s camera pulls too far out of the action for the player to be able to follow their hero.

I am frustrated; my six year old son, even more so.

Lego AvengersThe Lego games have always frustrated me. There is so much potential with the Lego properties, squandered in the name of shoddy controls and split screen mode. What frustrates me more, as with Disney Infinity, is that developers market this half-assed game design to children. We love playing videogames together. My son is able to hold his own in Guacamelee. His skills increase every time we sit down and play. But Lego games block our fun together.

I would like to say that videogame developers hate children. But that isn’t true. Videogame developers lack a certain awareness of how kids play.

Kids games need to:

  • Provide clear visual cues
  • Make it easy for players to find themselves: a simple portrait of a superhero, in the top right corner of the screen, doesn’t cut it. For a great example, check out Diablo 3.
  • Offer different camera distance so that players can see the action
  • Give players control over the environment that engages motor-skill and muscle-memory

My son and I will probably continue to play Lego Marvel’s Avengers. I just wish it was more finely-tuned to my son’s early skill levels.

Time to Hop Out

Woke up yesterday a bit late. Didn’t have time to exercise. So I jumped into the pool for a bit. In May, East Texas received record amounts of rainfall. I was beginning to think that I had somehow moved to Seattle. As I got into the pool, I noticed a small frog on top of a lounge float. He didn’t stay in the pool long. One might say he flipped out.

Work has been slow lately. My firm is in the midst of gearing up for two projects. Both projects are simple. I’m not sure what anyone is going to be working on after we complete them.

After seven years of working as an office manager, I am feeling ready for a new challenge. I am ready to work for a company that offers job growth outside of going back to school to get a degree in architecture. I don’t want to be a frog stuck in the same pool. Time to hop out.

Just need to figure out what hopping out looks like.

Just Pass the Offering Plate!

An oldie but a goodie. Enjoy!

Bryan J. Hall's avatarJohnnyBGamer

As a kid, I grew up in a Baptist church. This meant that hymns were sung, nice clothes were worn, and traditions were observed. I don’t remember at what age exactly (I think I was still in elementary school), but my parents decided to leave our church. After some searching, our family ended up at a non-denominational Calvary Chapel.

Side Note:Now for those of you who are not familiar with Calvary Chapel, Calvary Chapel was born out of the 1960’s Jesus Movement. Think of it as the perfect blend of hippies and the Bible. Which is to say Calvary Chapel was about as far from my traditional Baptist upbringing as possible.

Now, each Calvary Chapel is different. Each church has it’s own unique blend of people and culture. For instance, some of the churches pass the offering plate; others have “Agape Boxes” at the back of the…

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Thomas Wasn’t Alone

We are not meant to go at this life alone.

thomas-was-aloneThomas Was Alone drives home the point that we are meant to live in community with others. As the levels in Thomas progress, the game reinforces that red rectangle Thomas needs others to move from one point to another. Thomas cannot move through the game world alone.

My son graduated from kindergarten today (5/29). I’m not sure how I feel about that. Sitting there in the auditorium, I was reminded of what big personals events were like growing up. I remember having the biggest cheering section out of anyone. My parents, siblings, grandparents, aunts, uncles, and cousins were always there to cheer me on. I wasn’t alone.

thomas-was-alone1Thomas Was Alone combines minimalist design and expert narration to introduce characters one cares for. Take Claire for instance. Claire is a large blue square. Even though she cannot jump high, Claire dreams of becoming a superhero. Thomas and his friends need Claire. She is the only one that can float across the toxic waters that would kill anyone else in an instant.

The Bible talks about the human body having many parts, each with it’s own task, function, and purpose. The Bible likens the human body to the body of Christ. In that we are meant to live in community.

I teach a group of men on Wednesday nights. We’ve been going through some difficult material. Peeling back masks and becoming real with one another, I have learned that we all have a need for friendship. Most of us feel as if we do not have anyone to walk in life with. We feel alone. Sometimes lost. Isolated within our families, running the race of life. The guys and I discussed how we can move beyond our personal islands:

  • Reaching out, in person, on the phone, even a simple text
  • Having a bigger focus than just ourselves
  • Being legacy minded

God lives in community with the Holy Spirit and Christ. If He is our example. . .  it may be time to pick up a phone, knock on a door, connect.

I write all this for myself. I am sure no one else can relate.

Off Campus – Theology Gaming Podcast #78 – Witcher Booty

Theology Gaming

For the second week in a row, I’ve made it on the Theology Gaming Podcast. TGN record! This week, I talked with Zach, Justin, and Ted about what games we’ve been playing and The Witcher 3. Sex in videogames? Apparently. I encourage you to give it a listen if you have a chance. Good stuff.

If you want to join our Facebook community, Theology Gaming University, click here.

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