In almost every adventure game I’ve ever played, the game wants you to click all of the dialogue choices of a particular character.
Ken Follett’s The Pillars of the Earth encourages you to do the opposite. Don’t want a character to learn something? Simply do not tell them.
I’ve been playing adventure games FOREVER. Retraining myself to not click on all of the dialogue options is hard! But I think it is necessary in order to keep some mystery.
Oh, you didn’t want to know that little Bartholomew killed the puppy with a stone? That he is a little mass murderer? Okay then.
Mystery.