
.: The MMORPG Commandments :.
Commandment 2. Know thine Cost…
Sure $15 a month (the usual price) doesn’t sound too bad, but if you’re going to stick with the game for any period of time and be fairly successful at it, the cost adds up. If you’re spending $15 a month for 12 months, that comes to $180 per year. That’s not counting the initial cost of the client software (anywhere from $20-$60). Of course if you can afford this continual pay cycle then go for it, but if I were to put my favorite single player video game of all time (Thief: Gold) next to the most popular MMORPG on the market right now (World of Warcraft) the difference would be immense. Here is the cost breakdown:.
| Games | Initial Cost | YEARLY COST after initial purchase | EXPANSIONS COST | TOTAL COST after 3 years |
| Thief: Gold | $39.95 | $0.00 | Fan missions and expansions are FREE. | Still only the initial $39.95 and it’s still fun! |
| World of Warcraft | $19.99 | 12 months @ $15/month = $180 | $40.00 | $600.00! (That’s right! All those monthlies add up…and it doesn’t count future expansion costs). |
I’m not trying to say MMO’s are a waste of money, but they’re not exactly a cheap ticket either.

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