Warhammer Online seemed poised to be the next big “WoW Killer”. Believing the hype, I bought my copy of the game and was quickly immersed into a world constantly at war. I was hooked. The ability to effortlessly join a Scenario, unlike the time needed to simply que for Battlegrounds in World of Warcraft, was a true innovation. However, Scenarios were greatly influenced by the game world population (ie lack of players playing equaled longer que times) which eventually began to kill the game. No longer in the spotlight as a potential “WoW Killer”, Warhammer Online now has the ability to refine itself in semi-obscurity.
1. The Apprenticeship System:
The new Apprenticeship system allows players of differing Ranks to play together, whether battling it out in RvR, or aiding your Realm’s war effort in quests and Public Quests. Just click on another player’s portrait in the group or Warband window and choose the “Make Apprentice” option, and that player will be scaled up to your Rank, no matter how much lower of a Rank they are. Check the patch notes for full details on this exciting new system.
2. New Player Guilds:
New players will automatically be placed in a ‘new player guild’, one for each Realm, to facilitate communication among those new to the game, or those who are rolling up an alt character, and to make finding a group a bit easier. The guilds are called the ‘The Forces of Order’ and the ‘The Forces of Destruction’.
First, lets talk about the Apprenticeship System. Currently in World of Warcraft, I have gotten to a point to where I am 20 levels behind a good friend that I play with. 20 levels! This ends up causing my friend to help me level while he gains zero experience points. The two of us have no problem with this arrangement but why make someone waste their game time? Final Fantasy XI already uses a “Level Sync” system that allows players of different levels to party together at a matched level. The Apprenticeship System addition to Warhammer Online is a victory dance for everyone! Now if only World of Warcraft would employ a similar system…
Forcing new players to automatically be placed in a “new player guild” is a stroke of genius on Mythic’s part. I would call this “forced community”. Reminds me of freshmen orientation in college. After saying goodbye to mom and dad, suddenly you are forced to “make friends” with others in an attempt at survival. Time will tell how Warhammer Online players react to this forced match up, but I think its a good thing.
Do you currently play Warhammer Online? If so, how have these changes impacted the game? Let me know in the comments below!