Over at Gamechurch, M. Joshua Cauller writes about friendship in Owlboy. I really liked this:
“The constant teleporting-in occurs thanks to your magical device, but the shock of being instantly teleported into a violent scenario takes trust. You see that trust grow…”
You can read more here
Can you imagine the trust it would take for you to allow yourself to be instantly transported anywhere? Knowing that each time you were transported, you’d be thrust into a dangerous situation? Talk about loving someone enough to die for them.
Tim Baker, over at The Nerd Theist, wrote a post titled “Only The Good Stuff”. He got me thinking about the good stuff in my life. Reminded me that it is super easy to focus on the negative.
“What is really making you HAPPY right now?
What are you enjoying?
What is it that you are really looking forward to doing?”
Read more here
Over at Christ and Pop Culture, Steven Miller writes:
One interesting complaint, however, was that the game withholds some power from the player. The Last Guardian revolves around a relationship between young boy and a giant bird-dog creature. The player controls the boy—the bird-dog is controlled by AI…an AI which acts remarkably like a finicky pet would. Both parts are necessary to solve many of the puzzles. If the player, as the boy, has solved how to get from point A to point B, but the bird-dog is busy munching on a snack or laying in the sunlight, the boy is stuck. This is, from the point of the typical reviewer, “bad game design”: the game withholds rewards from the player arbitrarily.
Please make sure to keep going with this piece. I love his thoughts on patience.