Wyatt celebrated his 7th birthday with a superhero themed party. His party guests designed their own capes and were fitted for masks. All in preparation for the backyard gauntlet of doom.
First, they had to cross a balance beam over a pit of lava… or was it sharks? Who knows! The imagination runs wild.
Second, they tossed a basketball and hit Spider-Man in the face. Because, why not? Also, did I mention this was a Spider-Man themed party?
Third, a quick duck and roll under a camouflage netting. Netting is cool. Rolling, better.
Fourth, the boys fired Nerf Guns at a shooting gallery setup at Wyatt’s clubhouse. Pew, pew, pew!
Fifth, up and down the awesome slide Wyatt’s Grandpa made him.
Sixth, this is where things got sticky. I wove a spider web around the swing set with duct tape. The boys had to navigate their way through the harrowing trap.
Seventh, silly string. We loaded the boys up with silly string and had a shootout with Spider-Man villains we tacked up on the wall. Total fun and games until one of the heroes revealed himself to be a villain by spraying one of the other party goers. Good times.
With the obstacle course complete, Wyatt and his friends chased me around the backyard with Nerf Guns. Dad always makes a good bad guy. Muhahaha!
Tabitha made an amazing cake that was soon defeated by forks. The frosting so good, you wanted to scrape it ALL off your plate. Mmmm. Trick candles were vanquished with a lot of blowing and spit.
Sugared up, we opened presents. Parents came soon after.
Total whirlwind of a Saturday. Nothing like being a dad.
I can’t tell if C.T. Casberg’s piece titled “‘SUPERHOT’ is a Game About Porn” is brilliant or a massive stretch. At what point, in criticism, do we move beyond the objective to the subjective and project our own meaning/worldview on the art?
I disagree with SUPERHOT‘s logic that video games equal pornography. The article feels written to be controversial. Dragging the thirteenth apostle, C.S. Lewis, into the mix. Definitely a misfire.
It also informs the player what is the inevitable result of an addiction to pleasure: the destruction of the self and enslavement to those who provide that pleasure.
I don’t want to hobble my personal and professional life with an overabundance of gaming. I hope that I always keep up the good fight of balancing that properly and not letting a hobby become a thing that becomes a master. I also desire to play games with purpose and not out of obligation and routine.
The idea of weaving exposition into the narrative, and then weaving the narrative into the gameplay itself, is a kind of holy grail for developers—and it’s one I believe The Witness achieves, even as it manages the additional impressive feat of creating a compelling conversation between science and religion.
The Big Dreams, Big Prayers Bible for Kids is a hardbound children’s Bible for ages 9-12. Features include:
Reading plans that both introduce and offer a guided tour of the Bible.
Highlighted verses to memorize, engage, and pray over.
Devotions perfect for personal or even family discussion.
Prayer journaling pages to help begin the practice of recording prayers and answers to prayer.
Glossy inserts explain how to use the Bible, how to pray, and how to be a Christian.
Easy to use Topical Index.
I enjoyed the overall focus and theme of Big Dreams, Big Prayers Bible for Kids. The hardbound cover provides durability; the size makes it easy for kids to hold. The print is clean and simple to read. Color choice is mature yet eye-catching. I will add that this Bible does not include maps to provide location context.
My family and I enjoyed the devotions. They are quick and thought-provoking. Perfect for after dinner discussions at the end of the day. But also applicable for personal use or small group teaching.
My wife and I both agree that this would be a perfect future Bible for our son. We’d definitely recommend Big Dreams, Big Prayers Bible for Kids.
I was given a copy of this book by BookLook Bloggers. All opinions are my own. I was not required to write a positive review.