Awhile back I blogged about World of Warcraft’s new Dungeon Finder system and my initial experiences with it. I ended the post with a list of thoughts so far. Today I would like to add to that list in light of continued use of the system (new thoughts in bold).
- Instant access to a dungeon party.
- Easy experience (XP) earned.
- Feels like you’ve accomplished something within an hour.
- Instance Teleporting.
- Meeting random new friends.
- Your playing with random strangers.
- Party members dropping out for no reason (not dedicated).
- Dungeons seem to take about an hour to clear (45 minutes at minimum). Dedicated time is needed.
- Finding out that the random person you just met and enjoyed playing with is on another server.
- No penalty is given to party members who suddenly quit.
- Lower level players are not able to play with higher level players (no scaling/ “Level Sync” system).
The friends that I play World of Warcraft with out-leveled me long ago (currently a 23 level difference and counting). Choking on their leveling dust, I manage to continue on towards that level 80 goal. (One can dream can’t they?) My high level friends occasionally fly down from Northrend and help me quest and run through dungeons — very kind of them I know–. The other night I partied up with a few of these friends and decided to do a quick dungeon run with the Dungeon Finder. To my horror, I soon found out that the Dungeon Finder would not let me enter the queue due to my friends being too high of a level for the dungeon. What!?!
Bridging the level gap by adding a “Level Sync” system, ala Final Fantasy 11, seems like the next logical step for Blizzard to incorporate into World of Warcraft. Otherwise, for players separated by multiple levels — like me! — the level of frustration and feeling of being left behind makes one want to just give up. So Blizzard, add a scaling feature to the Dungeon Finder and let me play with my comrades in arms! Please?