Welcome to a Monday edition of the Surf Report.
.: God :
This week I have been going through a book entitled The Answer Is In the Questions by Kenton Beshore. The book discusses constructing questions to progress dialog in a Bible study setting (ie the book is about getting people to talk!). I’ll let you know what I think when I finish. A review could be in the works…
.: Life :
Sometimes a new perspective on life is what we all need.
.: Gaming :
3 Guys (Ages 25-28).
3 Games (Pokémon: Platinum, Diamond, and Pearl)
A Summer Filled with Pocket Monsters.
Join JohnnyBGamer.com as we explore what happens when guys in their 20’s engage in the world of Pokémon.
Oreburgh City’s Gym Leader, Roark, proved to be more talk than action. Revolver quickly dispatched this pathetic excuse for a trainer, and I obtained my Coal Badge! Revolver is now at level 15. Hopefully I will have more time to adventure forth in Sinnoh this week. I should note that I have yet to meet up with Shooter and Scotto in-game.
Roark the Weak!
Shooter McGavin (Diamond):
Shooter has enjoyed the dialogue in Pokémon.
“My Karate awesomeness will pulverize you!”
“I’m a big man! And you’re just a little kid, this should be easy!” “Ga ha ha. You’re a little kid, but you beat me!”
Has entered the world of Pokémon!
That is it for this weeks Surf Report. Make sure to comment below and have a good week!
Growing up, the theater in my hometown had an arcade that was above the concession stands. I clearly remember the smell of popcorn mixed with games of Afterburner, Super Hang-On, and Paperboy. Killing time, both before a movie and afterwords, was never so much fun! Fast forward a decade…
My memories of Paperboy were recently rekindled when I came across vNES, a website that hosts Nintendo Entertainment System (NES) games. Dodging skateboarders, runaway tires, and unsupervised children recalled a time when videogames were more simple. However, please don’t read the word simple as meaning easy. Paperboy was never easy for me. Everything in the world of Paperboy seemed built to kill. Hitting common fences, dogs, and even construction workers meant a loss of life. I truthfully do not know how the nameless paperboy portrayed in the game kept at his job. I would have quit long after the old lady ran out of her house in newspaper delivery rage. Perhaps the silent paperboy was well paid? I doubt it. More likely a virtual slave to programming. I dedicate this post to him, the 80’s, and memories of waiting to be picked up at the local theater. Thanks Mom!
Such a promising kid.
*The month of February is most popularly known as being the month in which Valentines Day co-exists with a holiday dedicated to a stack of dead presidents.
Circle of Life theorists no doubt rejoice and hold massive parties on the savanna (in the shadows of Pride Rock) during this prelude to spring. A sweeping trend in both the mainstream and gaming presses this month (2/06) has been on the topic of gaming addiction. Long the whipping boy for politicians and presidential candidates, vide games have once again come to the forefront of the pathetically bored American Press. Love, candle-lit dinners for two, and discounted cars are all topics for another time and place. The topic of gaming addiction rules the day, and I wish to wade forth into this “dreaded” territory. I will warn you dear reader, we are about to enter a virtual abyss of stupidity. So please pull up a chair, and continue this adventure below.
Every new form of media has been met with intense scrutiny by the generations introduced to them. Radio at one time was probably called a great evil; television, a sign of the impending apocalypse. Scrutiny and distrust generally apply to the nouns we have failed to be properly introduced to. Nearly a decade since the inception of videogaming, the mainstream press continues to poke, prod, and accuse a media format they themselves know nothing about.
On the almighty chopping block of media’s grand altar, World of Warcraft (WoW) is actively being examined. Known for destroying many a marriage, this massively multiplayer online (MMO) game has claimed the lives of nearly 8 million subscribers. I don’t think that addiction is the problem here. I believe that the outcries from small African governments, who quake in fear over WoW’s powerful economy, have become too great for the media to ignore. In an age in which Hollywood often sets the political tone of the nation (or so they would like to think), WoW is soon to be the next campaign against Aids or even Darfur. Whispers that I have personally heard from the Internet (yes, it talks to me) have even gone as far to say that Al-Qaeda has integrated the games leveling concepts into their terrorist training camps. Addiction should clearly be the media’s last worry in the face of the global threat that is the World of Warcraft behemoth.
In closing, videogames indeed can be addictive. Although I would argue that they are just as addictive as any other hobby or recreation. Moderation and self-control are key to living. So wise up dear readers and learn to control yourselves! Otherwise, the government might soon be doing that for you…but that is a topic for another day.
*A note to our readers: This article was originally written/ posted to JBG in February of 2006.
So, here it is the end. I have finally reached the point of wrapping up. For those of you who may have forgotten, or maybe the wily among you who like to read the end first, let me sum up my points as I tried to make them. First, I challenged the claims of MMOs as ‘social’ games claiming that their included instant messengers make them no more social than Pong was, and suggesting that all games are intended to be social. Next, I addressed claims of community within MMOs, claiming that if it is there it only exists because those in the community extend their relationships beyond the MMO. Third, I sent my guns against the games themselves, claiming that one could find better more thoroughly developed game elements in almost any single player game. Finally, I established the evils of the way MMOs charge both money and time, demonstrating how MMO pricing ideas are beginning to erode even the single player games I prefer.
After this chain of articles, I would hope that you could understand why I do not play these games, and shall continue not playing them in the future. Then again maybe not, I often have no idea how people actually understand the things I say. I am sure that some of you who have read this feel the need to tall me exactly where I went wrong or why and how my opinion is “the sux”. Maybe a few of you actually agree whole-heartedly, or think I was not harsh enough. It is even conceivable, though rare in cases of internet, that a one or two of you want to attempt further discussion on my ideas and see just how weird I really am. Whatever your cause or concern, you can feel free to comment below.