JohnnyBGamer

Welcome to the digital launch pad of Bryan Hall, blogger, adventurer, and video game connoisseur

Archive for the tag “Star Wars”

The Star Wars of Video Games

Out of the now six Star Wars movies, The Empire Strikes Back remains my most favorite. I love the epic battle of Hoth, main characters parting ways, and the overall darker tone of the film. Life, in the shadow of the Empire, is harsh and cruel for those serving the Rebellion–as it should be!–. The events in this middle film leave you wondering how much worse things can get for Luke Skywalker and his ragtag group.

Lately, I’ve been playing through Mass Effect 2. Like The Empire Strikes Back, Mass Effect 2 is the middle chapter in an epic space trilogy. Currently I’ve played the game for over 18 hours. So far, Mass Effect 2 has largely been about constructing the perfect A-Team. The typical structure of the game has been: 1) Hunt down new team member, 2) Recruit them and take them back to the Normandy, 3) Eventually work through a “personal” mission to gain their loyalty. Wash, rinse, repeat. Yet, somehow, I have been pulled into this world filled with Krogans, Reapers, and a man named Shepherd.

What made The Empire Strikes Back so phenomenal, was that it took characters you had grown emotionally attached to in Star Wars and then took them to the breaking point. In doing so, a deeper emotional attachment occurred, one that would eventually  allow you to be able to sit through The Return of the Jedi. Mass Effect 2, while seemingly built on emotion, often feels false and empty. I can’t quite put my finger on it but something is off. Don’t get me wrong, I have enjoyed my time playing the game. I just think that my disconnect with the characters may have something to do with only playing about 5 hours of the first game before quitting.

The Normandy SR2

I keep waiting for that Empire moment in Mass Effect 2; I keep waiting for that moment when I am more emotionally bonded with the characters, like in a good book. As it stands, if the Normandy blew up again, with the entire crew inside, I don’t think I’d care. I’d slowly put down the controller and wonder why I had wasted so much time.

Connections

In the hustle and bustle that has become everyday life, I am beginning to wonder how I ever found time to play such games as World of Warcraft or Lord of the Rings Online. I think that when I was playing them, I was using them as a social means to hang out with friends from back in California. With the time difference proving to be too big of a drawback–I’m usually in bed by the time my friends get around to being able to game–, my friends and I all slowly walked away from MMO’s.

While part of me misses the thrills of leveling and exploring the various game worlds, I more so miss being able to hang out with friends in another state. Slaughtering the digital denizens, while shooting the breeze, created good memories for me. As a guy, doing something with other guys is just priceless, even if it is just playing a game online.

I don’t know if it is this way with every gamer, but I have a core group of friends that I have gamed with since high school. Since moving to Texas, I have kept in touch with them by phone, email, and occasional visits. I ultimately don’t want our connection to be lost due to distance. Though we may have walked away from MMO’s for the moment–Bioware’s Star Wars MMO is on the horizon–, we are all still good friends. I am thankful for friendships that evolve and change with time… and distance.

Monday

Good Monday afternoon everyone!

By now I am sure that most of you are settled into your places of employment and have commenced with the work day. Bosses have already yelled, deadlines have been pushed or postponed, and some random crazy person has disrupted your otherwise “normal” Monday.

Here in the JBG offices, which overlook the beautiful forests of Endor, Monday has proven to be uneventful. Valentines weekend has come and gone, and yours truly enjoyed relaxing with his wife. What did we do? I ended up BBQing and cooking for my woman. Plain and simple.

As a sidenote: Valentine’s Day always seems like the greatest setup for a man, a setup for failure. Expectations always run too high and consumerism is king. Lucky for me my wife realizes these things and decided to keep things simple.

What have I been playing?

Besides the occasional game of Cartoon Wars – Gunner, I haven’t been doing too much on the gaming front. Just haven’t had time. With the Olympics on TV, a son that is growing too quickly, and a life needing to be lived, gaming has certainly taken a backseat lately. Fret not though dear readers, much more is to come on the horizon. Such as?

Goals for JohnnyBGamer:

  • Come up with a working definition, based on the DSM IV, for gaming addiction.
  • Focus articles on gaming addiction and raise level of awareness.
  • Write more reviews!
  • Recruit other writers to write for the site (regardless of belief).
  • And in the far future…
  • Setup a gaming tournament hosted by JBG.

Hopefully Monday is treating everyone well. If it isn’t, there is always tomorrow. So, take a deep breath. The day is almost over.

Spoils of War

The seas of discount have been churning this holiday season with Steam’s Holiday Sale. So far, the deals have been relentless as has been my spending. I have successfully added the following to my virtual sea chest of games:

  • Knights of the Old Republic ($4.99) – Never could get into it on the Xbox so I thought I’d try again on the good ol’ PC.
  • Indigo Prophecy ($3.88?) – I am enjoying the storyline so far…however weird.
  • Republic Commando ($4.99) – I have always wanted to finish this game.
  • Torchlight ($4.99) – Amazing! Reminds me of late nights of Diablo 1.
  • Prey ($2.25) – Played the demo a long time ago… $2.25 seemed like a steal.
  • BioShock ($4.99) – Have not played yet but thought I was overdue for a decent into madness.

What spoils of war have you managed to obtain this holiday season?

Podcast Spotlight: The Geekbox

The Geek Box LogoThe Geekbox reminds me of  dinner table conversations I’d often overhear while attending a small engineering college in Texas. Robots, Star Wars, and even dirigibles used as floating combat platforms were common topics of conversation. Sometimes I would find myself cringing at the depths of nerdiness being discussed; other times I would join these conversations and contribute to no end.

Much like those overheard conversations in college, The Geekbox often veers off course into morally questionable material due to different guests. I find this to be unfortunate as the rest of the podcast is of high (nerdy) quality. However, just as I would in college, sometimes it is best to leave the dinner table (ie: fast-forward) if things sink too low.

At the end of the day, The Geekbox is like coming home to a group of old friends you know and love, flaws and all.

Not perfect but highly recommended

 

Give them a listen (link will open iTunes).

Asheron’s Call Celebrates 10 Years

Asheron's Call 10th Anniversary10 years ago, I stepped through the portal into the lands of Dereth. As a beta tester, I remember spending hours chatting with friends, watching sunsets/ the virtual sky, and adventuring forth into the unknown.  Asheron’s Call (AC) marked my first introduction to the world of the MMO.

In the years following AC’s launch, much has changed in the virtual landscape. EverQuest is no longer the reigning MMO champion, the Warcraft universe has expanded into World of Warcraft, and the sequel to Asheron’s Call, dubbed Asheron’s Call II, has come and gone.

With all the changes in the MMO landscape, Asheron’s Call is still the only game—to my knowledge—that features an allegiance system. This system introduces the unique concept of vassals and patrons. In this system, a vassal swears allegiance to a patron. The patron then acts as a protector, item giver, and basically a guild leader. The reward for being a patron equals a daily award of experience points based upon a small percentage of experience that the vassal makes while playing. The allegiance system ultimately encourages the formation of miniature kingdoms, much like guilds found in today’s more modern MMO.

Unlike a fine wine, MMO’s do not age well with time. MMO’s are all about refinement. Each new MMO takes (hopefully) the best ideas from what has come before and melds them together with new ideas. Sometimes this creative process works on an epic scale (World of Warcraft) and other times fails tragically (Star Wars Galaxies). In the end, I think we can all thank Asheron’s Call and developer Turbine for helping to blaze the trail to bigger, better, and more forgiving online experiences.

Happy 10 Years Asheron’s Call!

May ye die eventually and honorably.

Amen.

Have a memory from Asheron’s Call you’d like to share? Post in the comments.

To MMORPG Or Not To MMORPG, That Is The Question: Commandment 1

To MMO or Not

Saying you’re thinking about trying out a MMORPG (Massively Multiplayer Online Role Playing Game) is akin to saying, “I think I’ll start a crack addiction today.” Well, maybe its not all that bad. Certainly the media has overblown the woes of ex-Everquesters and WOW (World of Warcraft) fanatics who flushed their jobs or marriages down the toilet for more “raid time,” but there are a few things to consider before getting knee deep in all the virtual hack ‘n slash fun.

Being an ex-WOW addict, an ex-Everquest 2 addict, an ex-Star Wars Galaxies (SWG) addict, and a casual user of a myriad of other MMORPG’s has instilled in me certain commandments that should always be followed before shelling out that monthly fee…

.: The MMORPG Commandments :.

Commandment 1. Know Thy Parent Company and Its Track Record…

I don’t care how flashy the graphics are, or how much “phat lootz” may be attainable, if you don’t read up on the company that is producing the MMO, you are doing yourself a major disservice. Case and point: Star Wars Galaxies.

What started out as a wonderful rock solid “sandbox” type MMO became an uber turd fest within three years of its initial launch. Sony Online Entertainment (SOE) realized it couldn’t support the innovative character classes, and instead of doing something logical (like hiring more designers and developers) they simply ditched half of their professions. Instead of listening to the growing tide of criticisms for this move on their official message boards they deleted and locked posts. As expansion packs were added, more and more bugs crept into the basic game play, many of which are still unresolved, and then right after their last major expansion, The Trials of Obi-Wan, they reworked the entire combat system and nerfed the remaining classes. These nerfs were given official names like “Combat Upgrade” and “New Game Enhancements.” When asked about these changes, Jon Smedley (henceforth known as Satan) simply replied, “We went for more iconic and Star-Warsy game play and characters.” Nowadays SWG is a wasteland only occasionally frequented by level 1 Jedis and retarded Wookies.

I’m not saying SOE is the worst online gaming company in the world but their less than stellar customer service and short term vision for games (i.e. little to no work being done on any IP except Everquest) has lost them many a customer. Reading up on the forums can save you a headache later on. Try, for fairly unbiased reviews.

Continue to Commandment 2

1985

Flux1

“Years may seem so distant
Feels like a million miles
Troubles were nonexistent 1985.”

~ Roper, 1985

At the ripe old age of 28, I look back upon my childhood in the 1980’s with some measure of nostalgia. Family pictures show an era of bad hair, denim jackets, and Vision Streetwear skate shoes. As a kid I remember waking up every morning at 6 a.m. to watch my favorite cartoon shows. Thundercats, Voltron, and the Transformers ruled my morning television. He-Man and the Masters of the Universe, however, was a show that was not welcomed in my parent’s home. (Retrospect shows I didn’t miss the poorly made action figures from the show.) Little to my knowledge the Cold War was still raging. Star Wars, Space Station Freedom, and other Reagan-era programs were in full swing. My world was simplified by the four walls of my families’ home. Life was good and yet reality was quietly pounding at the door. Troubles were nonexistent…

I would venture to guess that most of us look back upon our childhood as a time when life was good and summer would never end. Days spent making mud pies, building ramps, and combating the evil menace known as the opposite sex (parents didn’t count!). For others, the era of childhood was a time which couldn’t end any sooner. Family complications, fights at school, and personal freedom just couldn’t keep some of us from wishing to be grown up.

Flash forward to the present and where do we find ourselves? The protection of our parents has finally begun to wane and the world has started its assault. Mixed moral messages, important life decisions, and blatant consumerism tell us that we have to keep up with those around us. Money is everything. How hollow does that statement ring to you?

As I grow older I find that relationships with actual human beings are everything in life. More and more, age has caused me to experience the seemingly inhuman concepts of tragedy and death. My awareness of people suffering around me grows with age. This suffering has always been going on, even in the 80’s, but youth makes one oblivious to such things. Relationships, history, knowing and learning from others, these are the things that matter. Life is certainly a vapor.

The American way of life is fast paced and easy to get caught up in. Sometimes we need to step back and reevaluate our lives. No one will remember you for the promotion you received at work, the money earned over your lifetime, nor the glories and accolades you received while doing so. In the end, people will remember how you lived your everyday life. Where you nice? Generous? Mean? God-fearing? Friend? Neighbor? What legacy are you trying to lead/ leave? Thoughts to ponder.

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