JohnnyBGamer

Welcome to the digital launch pad of Bryan Hall, blogger, adventurer, and video game connoisseur

Archive for the category “Gaming”

Wednesday Poll: What Game Should I Play Next?

Darksiders Revisited

I have been receiving a lot of web traffic (at least for JBG) over my Darksiders review lately. So, I thought I’d re-post it. Also, I’ve been thinking about how Christians review/ talk about things in light of Romans 14. Expect a post on Christians and Game Reviews soon. – Bryan

Press Start:
War, one of the four Horsemen of the Apocalypse, has been accused of somehow beginning the end of the world early. Stripped of his powers as punishment, War must traverse what is left of the Kingdom of Men in order to seek out and eliminate The Destroyer.
Ideology/ Worldview:
Darksiders envelopes itself in a world of distorted Biblical allusions. No where is God mentioned, even though the entire story is loosely based on the book of Revelation. Instead of God ruling supreme in the game’s world, the four Horsemen of the Apocalypse act as some sort of cosmic referees between the forces of Heaven and Hell. Which come to think of it, this game also exhibits a mixture of Eastern mysticism with focus on balance, and yin and yang. Also present are altars which require blood offerings.
Interaction/Gameplay:
Slaughter monsters and collect their souls to feed to demons. Beyond that, lots of flashy swordplay which evokes games such as God of War or Devil May Cry.
In the End:
As a Christian, I feel personally convicted over playing this game. The flippancy with which demons are interacted with and treated (as if it were a normal thing to interact with demonic creatures) sickens me. I also dislike having to feed “souls” to demons in an effort to buy them off/ obtain information. Darksiders is a dark game – surprise! – based on a pseudo spiritual mythology. While I am willing to overlook certain aspects due to their fictional nature, I am unwilling to treat Hell and demons with such a non-serious attitude. I really wanted to like this game (graphics and gameplay are fun) but in the end find that I cannot recommend it for myself or others.
Due to Darksiders intense spiritual nature, avoid at all costs!

- Level of Impact Rating -
Medium: Casual play. Does not require large chunks of time.

Uncharted: Disconnected Violence

In adventuring through the jungles, deserts, and valleys of the Uncharted series, one quickly  starts to realize that there is a disconnect between the series overall violence and protagonist Nathan Drake. Throughout the trilogy, Drake is portrayed as an easy going adventurer/ tomb raider. As the body count piles on, as you game on, clearing out a room full of “bad guys” becomes mechanical. The violent gun-play seems to unintentionally turn Nathan Drake into a man lusting for blood.

When I first started playing video games, the games themselves were all about getting from one side of the screen to the other. Rescuing princesses and blowing up aliens provided simple contexts in which the gameplay was wrapped around. There was no need to question the morality of the main character due the medium’s simplistic level. Link’s motivations were always to vanquish evil and rescue Zelda; Sonic’s hurricane force used to free furry creatures and stop Dr. Robotnik. As I’ve grown older and the world more complex, video games have followed suit. The simple plumber saves princess storylines have morphed into grand space operas such as the Mass Effect series. Morality and character motivations have suddenly come to the forefront. Welcome to the modern era of video games.

I‘ve realized that I enjoy video games for their stories. I consume a good video game story like I consume the latest literary work. I want to immerse myself  in another world and escape, in a healthy way, for a little while.

The Uncharted violence disconnect is like a nagging fly. Nathan Drake carries out violent actions because the rules his world runs on demands it. Does that make his bloodless escapades right? Shouldn’t gameplay and storyline go hand in hand?

What do you think? Comment away!


Surf Report – 2/19/2012

Welcome to the Sunday edition of the Surf Report.

.: God :

Met with my accountability partner this afternoon. We walked 6 miles and got to catch up from last week. Discovered that the City of Longview has both a park for big and small dogs. Size discrimination is okay in the dog world, I guess.

This past week, my wife and I started a new devotional book, Moments with You by Dennis and Barbara Rainey. We had been looking for a quick devotional book to go over in the morning and this looks to fit the ticket. The devotionals consist of a short story/ lesson, questions to ponder, and a suggested focus for your prayer time afterwards. I’ll have to let you all know how this book works out. Consider a review incoming.

.: Life :

Spent my Saturday evening gaming it up with a good friend of mine. He taught me how to play Dungeon Defenders. The game is a mix of a hack’n'slash and a tower defense game. Had a really good time until my computer overheated. Had been downloading stuff all day and for some reason this pushed the laptop to its breaking point. BAM! Black screen of nothingness.

.: Gaming :

Started to play the Mass Effect 3 demo the other night. I stopped when I realized that the quickly made up Shepherd character I was playing with was not “my Shepherd”. Also didn’t want to ruin the ME3 storyline. Consider the demo deleted and the game hopefully pre-ordered soon.

That’s it for this weeks Surf Report. Make sure to comment below and have a good week!

Mass Effect 2

Press Start:

In Mass Effect 2, Commander Shepherd is tasked with recruiting the ultimate team in an effort to battle the Collectors. Most of the game is spent:

  • Exploring the galaxies/ collecting resources
  • Completing the individual story lines for each team member acquired
  • Shooting lots and lots of bullets
  • Listening to Grunt repeat his battle cry, “I AM KROGAN!”

Throughout the game, Shepherd must make choices that impact both immediate and future situations. Your actions, his actions, can often mean the difference between life and death.

I had a total love/hate relationship with Miranda. Ultimately, my choices doomed her to die.

Ideology/ Worldview:

As I mentioned above, Mass Effect 2 is all about choices. The two types of choices you are allowed to make are Paragon (good) and Renegade (evil, sly, Han Solo-ish). Depending on which route/mixture you end up choosing, the worldview of the game plays out in that manner.

Relationships, however, are a completely different matter in Mass Effect 2. Throughout the game, in-between missions, you walk the decks of your ship chatting it up with the crew. The more you pay attention to a specific crew member the more dialogue options open up during your conversations. Eventually, with enough flirting, this will lead to a romantic rendezvous in  Commander Shepherd’s quarters. Relationships are cheap in Mass Effect 2. If you don’t like the current person you are sleeping with, you can go off and pursue another. I would like to note that I did not, as much as I wanted to, bring a relationship to fruition in the game. There are places, as a Christian, I just don’t need to tread. Plus, you don’t need to pursue romantic relationships in the game in order to complete it (though there is an achievement for bedding someone down).

As a side note, Mass Effect 2 portrays women in an interesting light. The only times, that I can remember, the f-word being used in the game was by a female. I’m not sure what grand statement the game was trying to make in this regard, if any. I came away from it with the knowledge that the more wild women in this universe have potty mouths.

This is Mordin. Mordin talks like the coroner on the new Hawaii Five-O. Love this guy!

Interaction/ Gameplay:

Watch a cinema. Talk to the crew. Shoot a ton of people. Repeat.

In the End:

I played Mass Effect 2 for over 28 hours. I haven’t done this with a game in quite sometime. There was something about the storyline, role playing, and shooter elements that just seemed to gel with me. Would I recommend this series to someone else? Yes. Yes, with the caveat that the player in question is old enough to play a game that is rated M for mature. For all the games cons (minor language, romantic sidequests), there are endless galaxies to explore. I rarely wish that a game would just go on, but Mass Effect 2 is certainly one of those experiences.

An amazing experience!

- Level of Impact Rating -

Medium: Mission structure allows you to complete a mission in a short amount of time.

Surf Report – 2/5/2012

Welcome to the Sunday edition of the Surf Report.

.: God :

Saturday, I met with my accountability partner for the first time. We walked 2 miles, discussed the pre-determined scripture we were supposed to read (1 & 2 Peter), and went through the following list of questions:

  1.  Have you been a testimony this week to the greatness of Jesus Christ with both your words and actions?
  2.  Have you been exposed to sexually alluring material or allowed your mind to entertain inappropriate thoughts about someone who is not your spouse this week?
  3.  Have you lacked any integrity in your financial dealings this week, or coveted something that does not belong to you?
  4.  Have you been honoring, understanding and generous in your important relationships this past week?
  5.  Have you damaged another person by your words, either behind their back or face-to-face?
  6.  Have you given in to an addictive behavior this week? Explain.
  7.  Have you continued to remain angry toward another?
  8.  Have you secretly wished for another’s misfortune so that you might excel?
  9.  Did you finish your reading this week and hear from the Lord? What are you going to do about it?
  10.  Have you been completely honest with me?
I have to say that some of these questions are pretty intense! I know that this week I’m going to be living in light that I am going to be asked some tough questions related to my actions. This should be good.
.: Life :

I‘ve had a cold for the past two weeks now. This hasn’t made me feel too active or wanting to do too much (like writing). I have, however, slowly continued reading through Steve Jobs by Walter Isaacson. The book has made me hate Steve Jobs for how terrible he could be to those around him while at the same time admire his drive and ambition; the book has also made me want to buy a Mac.

.: Gaming :

I beat Mass Effect 2 this past week. A total of 28 hours (including DLC) of traveling with Commander Shepherd and the crew of the Normandy. The game surprised me by how much it sucked me in with it’s storyline and voice acting. Not sure what I think of its abrupt ending or whether I’ll be suiting up again for Mass Effect 3. Rest in peace Miranda.

That’s it for this weeks Surf Report. Make sure to comment below and have a good week!

The Star Wars of Video Games

Out of the now six Star Wars movies, The Empire Strikes Back remains my most favorite. I love the epic battle of Hoth, main characters parting ways, and the overall darker tone of the film. Life, in the shadow of the Empire, is harsh and cruel for those serving the Rebellion–as it should be!–. The events in this middle film leave you wondering how much worse things can get for Luke Skywalker and his ragtag group.

Lately, I’ve been playing through Mass Effect 2. Like The Empire Strikes Back, Mass Effect 2 is the middle chapter in an epic space trilogy. Currently I’ve played the game for over 18 hours. So far, Mass Effect 2 has largely been about constructing the perfect A-Team. The typical structure of the game has been: 1) Hunt down new team member, 2) Recruit them and take them back to the Normandy, 3) Eventually work through a “personal” mission to gain their loyalty. Wash, rinse, repeat. Yet, somehow, I have been pulled into this world filled with Krogans, Reapers, and a man named Shepherd.

What made The Empire Strikes Back so phenomenal, was that it took characters you had grown emotionally attached to in Star Wars and then took them to the breaking point. In doing so, a deeper emotional attachment occurred, one that would eventually  allow you to be able to sit through The Return of the Jedi. Mass Effect 2, while seemingly built on emotion, often feels false and empty. I can’t quite put my finger on it but something is off. Don’t get me wrong, I have enjoyed my time playing the game. I just think that my disconnect with the characters may have something to do with only playing about 5 hours of the first game before quitting.

The Normandy SR2

I keep waiting for that Empire moment in Mass Effect 2; I keep waiting for that moment when I am more emotionally bonded with the characters, like in a good book. As it stands, if the Normandy blew up again, with the entire crew inside, I don’t think I’d care. I’d slowly put down the controller and wonder why I had wasted so much time.

The Binding of Isaac

Ever since its release at the end of September 2011, I have found myself interested in Team Meat’s The Binding of Isaac. What has interested me about this game is not the gameplay but the unconventional world in which the game takes place. Take a moment and read about the game’s story from the wikipedia entry below:

The Binding of Isaac’s plot is a spinoff of the bible story with the same name.[3] Isaac, a child, and his Mother live in a small house on a hill, both happily keeping to themselves, with Isaac drawing pictures and playing with his toys, and his mother watching Christian Broadcasts on the Television. Isaac’s mother then hears “a voice from above”, stating her son is corrupted with sin, and needs to be saved. It asks her to remove all that was evil from Isaac, in an attempt to save him. His mother obliges, taking away his toys, pictures, game console and even his clothes.

The voice once again speaks to Isaac’s mother, stating he must be cut off from all that is evil in the world. Once again, his mother obliges, and locks Isaac inside his room.

Once more, the voice speaks to Isaac’s mother. It states she has done well, but it still questions her devotion, and requests she sacrifice her son. She obliges, grabbing a kitchen knife, and walking to Isaac’s room. Isaac, watching through a sizeable crack in his door, starts to panic. He finds and enters a trapdoor, just before his mother opens his bedroom door. Isaac then puts the paper he was drawing on onto his wall, which becomes the title screen.

In every culture or community there are extremes, fringe groups that display a hardcore devotion to their cause. Growing up, I lived in a small middle class community. I remember coming into contact with those who were a bit extreme in their ideals. Whether it was the Mormon family who disciplined to the point of abuse or the Christian family who would literally take all their kids things away as punishment, I have heard and seen much. Which is why it is not too surprising to read about the “mother” in The Binding of Isaac. I think at some point or another, we have all come in contact with a parent of this nature and perhaps haven’t even realized it.

Game review site Gamespot calls the The Binding of Isaac “dark”, “twisted”, “demented”, and yet “enjoyable”. In the midst of it’s dark nature, I openly wonder if the game’s scenario is inspired off of an actual person or situation in one of the developer’s lives. Something I’ll never know.

What I do know, is that Team Meat’s “spinoff” in no way reflects the Biblical account of God testing Abraham, besides “Isaac’s mother’s” devotion being tested. Genesis 22 recounts the story of Abraham being asked to sacrifice his only son. If you read it you’ll notice that the point of the story is not only that Abraham trusted God (by his willingness to sacrifice his only son) but that God provides the sacrifice. This story is a mirror to the greater story coursing through our history, that God seeks to redeem us through the death and resurrection of his son.

Focusing on the fringes of Christianity, on someone as crazy as “Isaac’s mother”, may help make a great game world. However, Team Meat missing the entire point of God testing Abraham is a bit sad in that the many who play this game will walk away with a false understanding of the binding of Isaac and history.

2011 Reflections: Part 2

Gaming-wise, 2011 was a high mark for me as a gamer. I completed more games last year than I ever have in my gaming career. Part of this has to do with how much I enjoy gaming on the PS3; the other part being how short games are becoming. In 2011, I completed:

  • Uncharted: Drake’s Fortune – Which was excellent.
  • Uncharted 2: Among Thieves – Which was even better.
  • Call of Duty Black Ops – A massive disappointment due to boring set pieces and a ho-hum story line.
  • Call of Duty Modern Warfare 2 – One of the greatest games I’ve ever played. A roller-coaster screaming to be ridden at least once. I wrote a few words about the game’s “No Russian” mission you can read here.

I also played a few other games last year:

  • Enslaved – Repetitive level design bored me.
  • Mario Galaxy 2 – Still working through it.
  • Final Fantasy 13 – Gave up on it due to a hard to follow story line.
  • Dragon Age Origins – Nothing fresh to see here.
  • Tiny Tower – You can a few words about it here.
  • L.A. Noire – I have a love/ hate relationship with L.A. Noire. The game is amazing in what it does but becomes highly repetitive over time. I came within 4 cases of finishing this game. 4 cases! I will no doubt pick this up again when I have the time and drive to plow through to the end. I did learn a few lessons from L.A. Noire which you can read about here.
  • Batman: Arkham Asylum – I’m truthfully not sure what I think about this game. It did make me question what I play in front of my 2 year old, which you can read about here.
  • inFamous – Cool game with a great concept. Somehow not compelling enough for me to finish.

I‘m sure there were more games that I played but I can’t think of them right now. What did gaming in 2011 look like for you?

SEGA: The Soundtrack of My Youth

  • Red Hot Chili Peppers poster on the wall? Check.
  • Drum set with dirty clothes stuffed in the bass drum? Check.
  • Bed unmade? Check.
  • Exposed carpet nail strip that you stepped on each time you entered the room? Check. Ouch!

Welcome to my childhood friend’s brother’s room. It was here that I discovered golden axes, dolphins that echoed, and a faster than fast hedgehog. Of course, I am talking about the pinnacle of the 16-bit era, the SEGA Genesis.

When not outside playing with G.I. Joes or swimming in the pool, my friend Greg and I would often sneak into his brother’s room and take turns playing Sonic the Hedgehog. I remember thinking that the game was incredibly fast. As advertised, Sonic was a lot faster than Nintendo’s Mario. SEGA. One of our most favorite games to play on the Genesis was Golden Axe. What is sad is that we were both terrible at it. I remember getting mad at each other for accidentally hitting the other person’s character. Whoops! I also recall typically playing as the muscled-out he-man. Greg would play as the dwarf with the long white beard. Sad to think that we never beat the game, especially after all the hours we sunk into it.

My experience with SEGA systems goes even further back than Ryan’s aromatic room–dirty laundry mixed with deodorant–. I remember my cousin Casey introducing me to the 8-bit SEGA Master System. I must have spent the afternoon with her playing Alex Kidd. She had all the cool toys, even Mario Paint on the NES. Beyond Casey, my friend Andrea also had a Master System– what is it with girls having all this video game goodness?–. I don’t remember what games I played over at Andrea’s house, but I do remember the distinct packaging of the Master System games.

The 16-bit era is probably my most favorite when it comes to video games. These are the games that I played late into the night when I slept over at friends homes. SEGA games play like a soundtrack to my early childhood. Highlights include:

  • Beating Vectorman while hyped up on Vicodin.
  • Hours of playing Road Rash.
  • Airline Tycoon.
  • Feeling of claustrophobia from playing Echo the Dolphin.
  • Never beating Sonic the Hedgehog. (I can admit that the underwater portions always did me in.)

Seasons of Zelda

The next door neighbor boys growing up, Jeff and Joe, first introduced me to The Legend of Zelda when I was six years old. I remember their shiny golden NES cartridge; I also remember my Mom not letting me play the game due to its villain being referred to as the “Prince of Darkness”. Little did I know that seventeen years would go by before I’d ever touch another game in the series again.

The Legend of Zelda: Ocarina of Time was really my first Zelda game. I was terrible at it. Eventually I’d have a friend come over and help me beat it. In fact, I told him to get to the last boss and then just let me play. Tom Sawyer would have been proud. My friend ended up playing through the entire game and did come and get me to play the end…after he had played it through. I remember the final boss battles being spectacular. Especially the one that took place on the floor that you could fall through. Using the hook-shot to climb back up to where Ganon was standing was very Batman-like. The scope and size of the Nintendo 64 entry to the series was simply awesome at the time. The music is beyond memorable.

In college, I met the woman who is now my wife. One of my evil ploys was to get her into playing video games. So, in addition to buying her a Nintendo DS, I also left my GameCube at her house for awhile. Turns out, she really liked The Legend of Zelda: The Wind Waker. I have fond memories of playing through Niko’s Pirate Challenge with her. Nothing like swinging on lanterns to prove your pirate mettle.

My wife and I have played The Legend of Zelda: The Phantom Hourglass since those days in college. Both of us found the game to be hard with it’s repeating Temple of the Ocean King segments. I have also personally played a chunk of The Legend of Zelda: Twilight Princess. The game was slow but pretty looking. I also disliked the “wolf” portions of the game. The Legend of Zelda: A Link to the Past, is a game I have logged a bunch of hours into but never finished…

All of the above makes me realize that I have never truly beaten a Zelda game. Sure, I have played a good portion of them but never have technically beaten one. Odd.

Found a marketing video from Nintendo this morning that shows a guy playing Zelda games throughout the various stages of his life. Reminded me of how the Zelda series has always been a part of my life. With The Legend of Zelda: Skyward Sword coming out soon, I have no doubt that it will continue to follow me through my adult years.

The Raging Tiny Tower Inferno of Doom!

Woke up this morning to find it gloomy and cold outside. A perfect day for coffee laced with a bit of caramel. Apparently, we had a cold front move through last night. Today is supposed to be windy with a high of 68 degrees. Such a welcome relief from the record summer heat we experienced in East Texas. Good riddance!

Had a friend email me this morning about the iPhone app Tiny Tower. He specifically asked: “Does this game ever end?” I am guessing the answer is no. For the uninitiated, Tiny Tower is a tower building simulation for the iDevice. The game allows you to build different business types (retail, food, recreation, etc.) and then rack up the cash as consumers consume your tower’s products in droves. There is also another “gameplay” component that allows you to act as a slum lord/ hire and fire employees. For those that have a fashion bent, you can dress up your Bitizens to your hearts content. Keep in mind that this app is free with a catch, Tower Bux. Tower Bux are Tiny Tower’s currency that speeds up construction time and increases other in-game options. Think of Tower Bux as liquid patience. One of the beautiful things about this game is that you don’t necessarily  have to purchase the in-game currency. Every once in awhile, the game will automatically award you Tower Bux for random events such as taking a Bitizen to a specific floor via elevator. Again, think of this slow feed Tower Bux concept as a drug dealer methodically bringing potential users in with a “taste” of his product.

Overall, I have enjoyed my time playing Tiny Tower. My most favorite part of the game has been naming the individual stores. Where else can I have a coffee shop called Hipster Brew? I have to question though the longevity of playing this app. There do not seem to be any goals other than to build a massive profit-making tower. This will get old at some point. Like the donkey with the carrot on a stick, eventually I will just kick my rider off and eat the darned carrot. In the mean time though, I’m going to mindlessly distract myself by building another floor to my tower. Maybe I’ll expand the “Hipster” line of stores?

Lessons From L.A. Noire

The deeper I have delved into the darkside of Los Angeles, the more unfocused things have become.

With nine cases under my belt, I find myself currently working the Vice Desk. So far, in my career with the LAPD, I have learned:

  1. All African Americans want to be like Shaft. Now I know that this game takes place in 1947, which is nowhere near 1971′s Shaft,  but just hear me out. The African Americans in L.A. Noire are cool kats who enjoy stringing the f-word together in unique and creative ways. They be hustlers yo!
  2. My police captain, who is Irish, is a foul-mouthed man who enjoys marrying religious imagery with the f-word. He also seems to have a penchant for drinking. Who would have thought?
  3. Driving at high speeds and narrowly missing other cars is not a way to lose your license. If anything, as long as you don’t scratch the paint, you’re a war hero.
  4. Perpetrators are going to run. You are going to have to chase after them. End of story.
  5. If you visit a location once chances are you are going to visit that same location again. The second time you visit though things will fall apart and general chaos will ensue. Trust me.
  6. Rain makes everything moodier and noir-ish.
  7. Just when you think you are rid of one foul-mouthed partner, another one comes along. Kind of like real life.
  8. The City of Los Angeles has always been a seedy place.

The Collection Revisited

As I was reading an article by Syp over at BioBreak, from this past week, I suddenly had the urge to start collecting video games again. Different titles and systems paraded through my mind in all their 16-bit glory. I could see myself engrossed in games that I had loved playing as a kid.

Something stopped me though. I felt this weird sense of deja-vu. I have been down this road before. Now, I’m not saying anything negative against Syp, I think that it is great to collect different things that interest us. For me though, collecting video games became more of an identity. It was who I was. In fact, I wrote about it back in January of this year as copied below:

The Collection

Once upon a time, I collected video game systems and games as a hobby.

Please note that my collection never looked like this...I wish!

I slowly built up my collection over time. A SEGA Saturn here; a random game there. Often I would plug in a misc.  system and play some of the games I had for the fun of it. As time progressed, however, I found that my collection was gathering dust. Mt interests had changed. I mean, I still liked playing video games but didn’t feel the need to collect them anymore. So, I started to sell off the mounds of hardened plastic I had accumulated. I remember that  upsetting me at first. No longer would I be able to play Panzer Dragoon for the heck of it. The collection that had been everything to me was being dwindled away into nothing.

We all find our identity, who we are, in the things that we believe and do. For a long time, my identity had been as a video game collector. With the selling of my collection, that was a title I would no longer bear. Perhaps this was a good thing though. Collecting chunks of plastic, consoles and games, only to let them collect dust and ultimately not be played makes no sense. It’s like me going into the public library, buying all the books up, only to never read them or let anyone else read them for that matter. “Captain it is simply not logical.”

Since the great video game purge, I have tried to limit my video game library. I have done this by becoming an avid user of Goozex, on online video game trading site. This has allowed me to obtain $60 games by getting rid of games that I no longer play. This has occasionally led me to slight dilemmas of which games to get rid of -the inner collector in me wanting to keep them all!- . As I stated above though, this makes no sense. Especially when I can take a game I no longer play and trade it in for something I actually will.

I Am A Terrorist

A long, long time ago, I remember a controversy that surrounded Modern Warfare 2′s “No Russian” mission. As of today, after finally playing it, I am able to comment on a bygone Internet hiccup. Enjoy.

As an American military officer inserted into a Russian terrorist cell, I stepped off an elevator and proceeded to mow down innocent Russians in an airport. Under the context of “maintaining my cover”, I slowly shot at those that had raised their hands in surrender and those that withered on the ground in pain. Fighting my way across the tarmac later on, battling with armed FSB agents, I found it odd that my survival instincts kicked in. Sure, I had just committed a terrible crime against the Russian population, but I still had to protect my own butt. After dispatching more than a few agents, I ran with my fellow terrorists to the escape vehicle. It was there that I was shot.

Ah yes, the bigger picture. The terrorists had known all along that I was a mole. Made me feel stupid for killing all those innocent civilians under the guise of “cover”. I now wonder if I could have walked through the entire mission never firing a bullet or lobbing a grenade….

When I first loaded up Modern Warfare 2, the game prompted me by asking if I was okay with playing a particularly graphic mission. I quickly pressed okay because I knew which mission it was talking about. I really think, that this mission was okay given the context it was presented in. Although, I do think that there was something a bit sick about the slow and methodical way the terrorists made their way through the airport. Reminded me of watching an accident scene…except for the fact that I was actively participating in causing the scene.

I am amazed where video game narratives are able to go in this day and age. No longer are we having to deal with simple stories of princesses needing to be saved but instead having to deal with stories that feature moral “gray” areas. I am also amazed at how sucked into the narrative I was. I seriously thought I would blow my cover if I didn’t shoot people. Only afterwards did I take a moment and realize that I could have shot into the air.

As a Christian, video games are often difficult to approach. Though I didn’t feel personally convicted over this game, I do wonder in retrospect just how “active” of a participant we are to be in situations like the one painted above. While the context of the mission may have been okay, I have to ask myself to what benefit was there in mowing down virtual civilians? That brings to mind an entirely different topic of killing in video games. We’ll tackle that one another day.

Don’t Shoot the Civilians, Leave the Garden Gnomes Alone

I don’t know about you but when I play a game, I oftentimes play it to break it. I want to see what the game will allow me to do. For instance, in EA’s The Sim’s, I would often try and figure out the best way to off my virtual characters. If this meant removing the ladder from the pool and watching them swim until they died, then I would do it. In Fallout 3, I made the terrible choice to blow up a town, which you can read about here.

RockPaperShotgun had an article awhile back about why you can’t shoot civilians in Battlefield 3. When asking the game’s executive producer, Patrick Bach, why this is so, he responded:

“In a game where it’s more authentic, when you have a gun in your hand and a child in front of you what would happen? Well the player would probably shoot that child.”

Now if you are anything like me, you’d probably shoot the kid just to see if you can. Back when the original Medal of Honor: Allied Assault came out, I remember trying to shoot my fellow soldiers just to see if I could. In a way, I was just testing out the game world’s rules to see what they were. That is not to say that if I was in the actual Army, I would try and shoot my fellow soldiers. I have a firm grasp on what consequences are in the real world versus consequences in a game. I know that if Mario accidently misses a jump and falls in a hole he is dead unless I have an extra guy to continue playing. Patrick Bach, however, doesn’t see this as a testing of virtual world rules. He instead thinks it is due to:

if you put the player in front of a choice where they can do good things or bad things, they will do bad things, go dark side – because people think it’s cool to be naughty, they won’t be caught…

Wait, did a game developer just admit that humans are by nature depraved, even evil? Continuing to read the article, we see that Bach isn’t as concerned about morals as he is of being blamed for others virtual acts.

 We would be the ones to be blamed. We have to build our experiences so we don’t put the player in experiences where they can do bad things.

That almost sounds like Bach thinks that games are more than just virtual experiences. I can almost hear in his quote on limitations that he realizes he has a responsibility to his audience.

Me personally, I’m trying to stay away from civilians in games like BF because I think people will do bad. I don’t want to see videos on the internet where people shoot civilians. That’s something I will sanitise by removing that feature from the game.

I tie all of the above into the following thought:

What if God had decided not to give us free will?

In Romans 1, we see that God is known to everyone:

20 For since the creation of the world God’s invisible qualities—his eternal power and divine nature—have been clearly seen, being understood from what has been made, so that people are without excuse.

Looking around, we can see God’s handywork all around us. We are without excuse. However, those that wish to embrace that which was created versus the Creator have a choice.

21 For although they knew God, they neither glorified him as God nor gave thanks to him, but their thinking became futile and their foolish hearts were darkened. 22 Although they claimed to be wise, they became fools 23 and exchanged the glory of the immortal God for images made to look like a mortal human being and birds and animals and reptiles.

What is crazy, is that their choice leads to sin and eventually death:

32 Although they know God’s righteous decree that those who do such things deserve death, they not only continue to do these very things but also approve of those who practice them.

I am proud to serve a Creator that lets me choose my own choices in this life. One that will forgive me for all the Sims I left stranded in the pool. He is the ultimate executive producer in that He holds nothing back and freely gave of His own son so that we may spend eternity with Him. God doesn’t care about what the crowd thinks, He cares for you and me.

Lunch Time Detective: Part 2

I got into a fist fight over lunch…

So there I was, accusing a man of murdering his wife, when suddenly he takes a knock-out swing at my partner. Officer down! Suddenly, I am up to bat and I can’t remember which buttons to push to throw a punch. Frantically, I button mash, trying to defend my character. Nothing. My heart is pumping and the screen is slowly turning gray as my character is being used as a virtual punching bag. I’m dead.

I played through the above scenario at least 3-4 times before I miraculously figured out how to throw a punch. With the perp handcuffed and snuggled in nicely in the paddy-wagon, my partner and I proceeded downtown for what was sure to be an intense interrogation.

Batman Vs. the 2 Year Old

Lately, I have been playing through Batman: Arkham Asylum on the PS3. The game features impressive controls, voice acting, and the dark and gritty environments of Arkham Asylum itself. (Side note: At times the game has reminded me of The Chronicles of Riddick: Escape from Butcher Bay. Both feature a dark color palette and stealth action mixed with all-out brawling.) If I were to make a Batman game this would be it.

Babysitting

Now I normally play video games once my son has gone to sleep. This way I can play guilt-free and enjoy myself with little interruption. The other night I was watching “the boy” as my wife was at Bible study. Trying to unwind a little, I popped in Batman and started killing the bad guys. As my two year old sat there watching me play, a small thought entered my brain, “should you be playing this in front of him?” I quickly dismissed the thought. I was enjoying myself far too much and wanted to progress further in the game. My son soon lost interest in watching me play and went and grabbed my wife’s “hi-pad”. As he sat there playing his educational games, I continued my quest to return order to Arkham Asylum. Something nagged at me though later on in the night; something that has caused me to question the very games that I enjoy and use to de-stress.

My son is used to the sugar-coated worlds of Mickey Mouse Clubhouse and Veggie Tales. He has never spent much time watching something set in the hellish environment of a prison. In fact, I know that he never has outside of what he has watched me play with Batman: Arkham Asylum. This has led me to ask the question:

What type of an example am I being to my son?

PS3

Ever since purchasing a PS3 last year, I have indulged in hours filled with high body counts, floating flower petals, and exotic locations. The PS3 has taken me to places that Nintendo’s Mario would never dare tread. But at what cost?

Last night, I went to bed playing The Legend of Zelda: The Phantom Hourglass on the DS. The cell-shaded graphics, brightly-lit landscapes, and fun gameplay reminded me of why I enjoy Nintendo games. Here was a game I could easily play in front of my son. Though there might be evil in the world of The Phantom Hourglass I ultimately know that good will triumph.

Closing Thoughts 

In closing, I do know that there is a difference between maturity levels, adult vs. kid appropriate material, etc. What I am trying to focus on here is two things:

What type of an example am I setting for my family with the games I play?

Do I really have to indulge in games that feature mass amounts of violence to be satisfied as a gamer?

The Bible is clear in it’s call to:

Summing it all up, friends, I’d say you’ll do best by filling your minds and meditating on things true, noble, reputable, authentic, compelling, gracious—the best, not the worst; the beautiful, not the ugly; things to praise, not things to curse. – Philippians 4:8 (The Message)

The Bible only wants us to fill our minds with the best, the beautiful, and the things worthy of praise for us. What does that look like in your media choices? This is something I’m going to have to think more about.

Lunch Time Detective

I witnessed a hit and run accident over lunch today. A red Lincoln convertible smashed into a guy who had stumbled out of a local bar. There was blood all over the ground. The victim even looked as if he had been impaled by the car’s hood ornament. As I took in the scene with disbelief, I couldn’t help but ask myself:

Was this just a simple accident or were matters far more sinister being played out?

My lunch with Rockstar’s L.A. Noire was just another typical day in the LAPD’s Traffic Division. Another day of seeing people at their worst all the while putting the bad guys in jail. You did know that there were still bad guys out there right?

As the case progressed, the victim (the one laying in the street in the above picture) seemed like someone who had been bumped off as a matter of convenience. The convenience being a wife who wanted to hook up with another man. My lunch hour ended before I could solve the case. However, I did engage in a high speed pursuit with the driver of the Lincoln. I can only imagine the damage bill I racked up as I took out street lamps, side-swiped cars, and almost hit pedestrians. My partner, whats-his-name, was screaming at me over my driving. He apparently hasn’t lived in California too long.

Mid-Week Madness: Batman

Steam has Batman: Arkham Asylum on sale for $7.50 until Thursday (7/28). If you haven’t had a chance yet to grab this fantastic game, I highly suggest that you do. I’ve enjoyed the time I’ve spent with it.

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