I have been receiving a lot of web traffic (at least for JBG) over my Darksiders review lately. So, I thought I’d re-post it. Also, I’ve been thinking about how Christians review/ talk about things in light of Romans 14. Expect a post on Christians and Game Reviews soon. – Bryan
Press Start:
In Mass Effect 2, Commander Shepherd is tasked with recruiting the ultimate team in an effort to battle the Collectors. Most of the game is spent:
Throughout the game, Shepherd must make choices that impact both immediate and future situations. Your actions, his actions, can often mean the difference between life and death.
Ideology/ Worldview:
As I mentioned above, Mass Effect 2 is all about choices. The two types of choices you are allowed to make are Paragon (good) and Renegade (evil, sly, Han Solo-ish). Depending on which route/mixture you end up choosing, the worldview of the game plays out in that manner.
Relationships, however, are a completely different matter in Mass Effect 2. Throughout the game, in-between missions, you walk the decks of your ship chatting it up with the crew. The more you pay attention to a specific crew member the more dialogue options open up during your conversations. Eventually, with enough flirting, this will lead to a romantic rendezvous in Commander Shepherd’s quarters. Relationships are cheap in Mass Effect 2. If you don’t like the current person you are sleeping with, you can go off and pursue another. I would like to note that I did not, as much as I wanted to, bring a relationship to fruition in the game. There are places, as a Christian, I just don’t need to tread. Plus, you don’t need to pursue romantic relationships in the game in order to complete it (though there is an achievement for bedding someone down).
As a side note, Mass Effect 2 portrays women in an interesting light. The only times, that I can remember, the f-word being used in the game was by a female. I’m not sure what grand statement the game was trying to make in this regard, if any. I came away from it with the knowledge that the more wild women in this universe have potty mouths.
Interaction/ Gameplay:
Watch a cinema. Talk to the crew. Shoot a ton of people. Repeat.
In the End:
I played Mass Effect 2 for over 28 hours. I haven’t done this with a game in quite sometime. There was something about the storyline, role playing, and shooter elements that just seemed to gel with me. Would I recommend this series to someone else? Yes. Yes, with the caveat that the player in question is old enough to play a game that is rated M for mature. For all the games cons (minor language, romantic sidequests), there are endless galaxies to explore. I rarely wish that a game would just go on, but Mass Effect 2 is certainly one of those experiences.
An amazing experience!
- Level of Impact Rating -
Welcome to the Sunday edition of the Surf Report.
.: God :
Saturday, I met with my accountability partner for the first time. We walked 2 miles, discussed the pre-determined scripture we were supposed to read (1 & 2 Peter), and went through the following list of questions:
I‘ve had a cold for the past two weeks now. This hasn’t made me feel too active or wanting to do too much (like writing). I have, however, slowly continued reading through Steve Jobs by Walter Isaacson. The book has made me hate Steve Jobs for how terrible he could be to those around him while at the same time admire his drive and ambition; the book has also made me want to buy a Mac.
.: Gaming :
I beat Mass Effect 2 this past week. A total of 28 hours (including DLC) of traveling with Commander Shepherd and the crew of the Normandy. The game surprised me by how much it sucked me in with it’s storyline and voice acting. Not sure what I think of its abrupt ending or whether I’ll be suiting up again for Mass Effect 3. Rest in peace Miranda.
That’s it for this weeks Surf Report. Make sure to comment below and have a good week!
Out of the now six Star Wars movies, The Empire Strikes Back remains my most favorite. I love the epic battle of Hoth, main characters parting ways, and the overall darker tone of the film. Life, in the shadow of the Empire, is harsh and cruel for those serving the Rebellion–as it should be!–. The events in this middle film leave you wondering how much worse things can get for Luke Skywalker and his ragtag group.
Lately, I’ve been playing through Mass Effect 2. Like The Empire Strikes Back, Mass Effect 2 is the middle chapter in an epic space trilogy. Currently I’ve played the game for over 18 hours. So far, Mass Effect 2 has largely been about constructing the perfect A-Team. The typical structure of the game has been: 1) Hunt down new team member, 2) Recruit them and take them back to the Normandy, 3) Eventually work through a “personal” mission to gain their loyalty. Wash, rinse, repeat. Yet, somehow, I have been pulled into this world filled with Krogans, Reapers, and a man named Shepherd.
What made The Empire Strikes Back so phenomenal, was that it took characters you had grown emotionally attached to in Star Wars and then took them to the breaking point. In doing so, a deeper emotional attachment occurred, one that would eventually allow you to be able to sit through The Return of the Jedi. Mass Effect 2, while seemingly built on emotion, often feels false and empty. I can’t quite put my finger on it but something is off. Don’t get me wrong, I have enjoyed my time playing the game. I just think that my disconnect with the characters may have something to do with only playing about 5 hours of the first game before quitting.
I keep waiting for that Empire moment in Mass Effect 2; I keep waiting for that moment when I am more emotionally bonded with the characters, like in a good book. As it stands, if the Normandy blew up again, with the entire crew inside, I don’t think I’d care. I’d slowly put down the controller and wonder why I had wasted so much time.
Ever since its release at the end of September 2011, I have found myself interested in Team Meat’s The Binding of Isaac. What has interested me about this game is not the gameplay but the unconventional world in which the game takes place. Take a moment and read about the game’s story from the wikipedia entry below:
The Binding of Isaac’s plot is a spinoff of the bible story with the same name.[3] Isaac, a child, and his Mother live in a small house on a hill, both happily keeping to themselves, with Isaac drawing pictures and playing with his toys, and his mother watching Christian Broadcasts on the Television. Isaac’s mother then hears “a voice from above”, stating her son is corrupted with sin, and needs to be saved. It asks her to remove all that was evil from Isaac, in an attempt to save him. His mother obliges, taking away his toys, pictures, game console and even his clothes.
The voice once again speaks to Isaac’s mother, stating he must be cut off from all that is evil in the world. Once again, his mother obliges, and locks Isaac inside his room.
Once more, the voice speaks to Isaac’s mother. It states she has done well, but it still questions her devotion, and requests she sacrifice her son. She obliges, grabbing a kitchen knife, and walking to Isaac’s room. Isaac, watching through a sizeable crack in his door, starts to panic. He finds and enters a trapdoor, just before his mother opens his bedroom door. Isaac then puts the paper he was drawing on onto his wall, which becomes the title screen.
In every culture or community there are extremes, fringe groups that display a hardcore devotion to their cause. Growing up, I lived in a small middle class community. I remember coming into contact with those who were a bit extreme in their ideals. Whether it was the Mormon family who disciplined to the point of abuse or the Christian family who would literally take all their kids things away as punishment, I have heard and seen much. Which is why it is not too surprising to read about the “mother” in The Binding of Isaac. I think at some point or another, we have all come in contact with a parent of this nature and perhaps haven’t even realized it.
Game review site Gamespot calls the The Binding of Isaac “dark”, “twisted”, “demented”, and yet “enjoyable”. In the midst of it’s dark nature, I openly wonder if the game’s scenario is inspired off of an actual person or situation in one of the developer’s lives. Something I’ll never know.
What I do know, is that Team Meat’s “spinoff” in no way reflects the Biblical account of God testing Abraham, besides “Isaac’s mother’s” devotion being tested. Genesis 22 recounts the story of Abraham being asked to sacrifice his only son. If you read it you’ll notice that the point of the story is not only that Abraham trusted God (by his willingness to sacrifice his only son) but that God provides the sacrifice. This story is a mirror to the greater story coursing through our history, that God seeks to redeem us through the death and resurrection of his son.
Focusing on the fringes of Christianity, on someone as crazy as “Isaac’s mother”, may help make a great game world. However, Team Meat missing the entire point of God testing Abraham is a bit sad in that the many who play this game will walk away with a false understanding of the binding of Isaac and history.
Gaming-wise, 2011 was a high mark for me as a gamer. I completed more games last year than I ever have in my gaming career. Part of this has to do with how much I enjoy gaming on the PS3; the other part being how short games are becoming. In 2011, I completed:
I also played a few other games last year:
I‘m sure there were more games that I played but I can’t think of them right now. What did gaming in 2011 look like for you?
Welcome to my childhood friend’s brother’s room. It was here that I discovered golden axes, dolphins that echoed, and a faster than fast hedgehog. Of course, I am talking about the pinnacle of the 16-bit era, the SEGA Genesis.
When not outside playing with G.I. Joes or swimming in the pool, my friend Greg and I would often sneak into his brother’s room and take turns playing Sonic the Hedgehog. I remember thinking that the game was incredibly fast. As advertised, Sonic was a lot faster than Nintendo’s Mario. SEGA. One of our most favorite games to play on the Genesis was Golden Axe. What is sad is that we were both terrible at it. I remember getting mad at each other for accidentally hitting the other person’s character. Whoops! I also recall typically playing as the muscled-out he-man. Greg would play as the dwarf with the long white beard. Sad to think that we never beat the game, especially after all the hours we sunk into it.
My experience with SEGA systems goes even further back than Ryan’s aromatic room–dirty laundry mixed with deodorant–. I remember my cousin Casey introducing me to the 8-bit SEGA Master System. I must have spent the afternoon with her playing Alex Kidd. She had all the cool toys, even Mario Paint on the NES. Beyond Casey, my friend Andrea also had a Master System– what is it with girls having all this video game goodness?–. I don’t remember what games I played over at Andrea’s house, but I do remember the distinct packaging of the Master System games.
The 16-bit era is probably my most favorite when it comes to video games. These are the games that I played late into the night when I slept over at friends homes. SEGA games play like a soundtrack to my early childhood. Highlights include:
The next door neighbor boys growing up, Jeff and Joe, first introduced me to The Legend of Zelda when I was six years old. I remember their shiny golden NES cartridge; I also remember my Mom not letting me play the game due to its villain being referred to as the “Prince of Darkness”. Little did I know that seventeen years would go by before I’d ever touch another game in the series again.
The Legend of Zelda: Ocarina of Time was really my first Zelda game. I was terrible at it. Eventually I’d have a friend come over and help me beat it. In fact, I told him to get to the last boss and then just let me play. Tom Sawyer would have been proud. My friend ended up playing through the entire game and did come and get me to play the end…after he had played it through. I remember the final boss battles being spectacular. Especially the one that took place on the floor that you could fall through. Using the hook-shot to climb back up to where Ganon was standing was very Batman-like. The scope and size of the Nintendo 64 entry to the series was simply awesome at the time. The music is beyond memorable.
In college, I met the woman who is now my wife. One of my evil ploys was to get her into playing video games. So, in addition to buying her a Nintendo DS, I also left my GameCube at her house for awhile. Turns out, she really liked The Legend of Zelda: The Wind Waker. I have fond memories of playing through Niko’s Pirate Challenge with her. Nothing like swinging on lanterns to prove your pirate mettle.
My wife and I have played The Legend of Zelda: The Phantom Hourglass since those days in college. Both of us found the game to be hard with it’s repeating Temple of the Ocean King segments. I have also personally played a chunk of The Legend of Zelda: Twilight Princess. The game was slow but pretty looking. I also disliked the “wolf” portions of the game. The Legend of Zelda: A Link to the Past, is a game I have logged a bunch of hours into but never finished…
All of the above makes me realize that I have never truly beaten a Zelda game. Sure, I have played a good portion of them but never have technically beaten one. Odd.
Found a marketing video from Nintendo this morning that shows a guy playing Zelda games throughout the various stages of his life. Reminded me of how the Zelda series has always been a part of my life. With The Legend of Zelda: Skyward Sword coming out soon, I have no doubt that it will continue to follow me through my adult years.
Woke up this morning to find it gloomy and cold outside. A perfect day for coffee laced with a bit of caramel. Apparently, we had a cold front move through last night. Today is supposed to be windy with a high of 68 degrees. Such a welcome relief from the record summer heat we experienced in East Texas. Good riddance!
Had a friend email me this morning about the iPhone app Tiny Tower. He specifically asked: “Does this game ever end?” I am guessing the answer is no. For the uninitiated, Tiny Tower is a tower building simulation for the iDevice. The game allows you to build different business types (retail, food, recreation, etc.) and then rack up the cash as consumers consume your tower’s products in droves. There is also another “gameplay” component that allows you to act as a slum lord/ hire and fire employees. For those that have a fashion bent, you can dress up your Bitizens to your hearts content. Keep in mind that this app is free with a catch, Tower Bux. Tower Bux are Tiny Tower’s currency that speeds up construction time and increases other in-game options. Think of Tower Bux as liquid patience. One of the beautiful things about this game is that you don’t necessarily have to purchase the in-game currency. Every once in awhile, the game will automatically award you Tower Bux for random events such as taking a Bitizen to a specific floor via elevator. Again, think of this slow feed Tower Bux concept as a drug dealer methodically bringing potential users in with a “taste” of his product.
Overall, I have enjoyed my time playing Tiny Tower. My most favorite part of the game has been naming the individual stores. Where else can I have a coffee shop called Hipster Brew? I have to question though the longevity of playing this app. There do not seem to be any goals other than to build a massive profit-making tower. This will get old at some point. Like the donkey with the carrot on a stick, eventually I will just kick my rider off and eat the darned carrot. In the mean time though, I’m going to mindlessly distract myself by building another floor to my tower. Maybe I’ll expand the “Hipster” line of stores?
The deeper I have delved into the darkside of Los Angeles, the more unfocused things have become.
With nine cases under my belt, I find myself currently working the Vice Desk. So far, in my career with the LAPD, I have learned:
As I was reading an article by Syp over at BioBreak, from this past week, I suddenly had the urge to start collecting video games again. Different titles and systems paraded through my mind in all their 16-bit glory. I could see myself engrossed in games that I had loved playing as a kid.
Something stopped me though. I felt this weird sense of deja-vu. I have been down this road before. Now, I’m not saying anything negative against Syp, I think that it is great to collect different things that interest us. For me though, collecting video games became more of an identity. It was who I was. In fact, I wrote about it back in January of this year as copied below:
Once upon a time, I collected video game systems and games as a hobby.
I slowly built up my collection over time. A SEGA Saturn here; a random game there. Often I would plug in a misc. system and play some of the games I had for the fun of it. As time progressed, however, I found that my collection was gathering dust. Mt interests had changed. I mean, I still liked playing video games but didn’t feel the need to collect them anymore. So, I started to sell off the mounds of hardened plastic I had accumulated. I remember that upsetting me at first. No longer would I be able to play Panzer Dragoon for the heck of it. The collection that had been everything to me was being dwindled away into nothing.
We all find our identity, who we are, in the things that we believe and do. For a long time, my identity had been as a video game collector. With the selling of my collection, that was a title I would no longer bear. Perhaps this was a good thing though. Collecting chunks of plastic, consoles and games, only to let them collect dust and ultimately not be played makes no sense. It’s like me going into the public library, buying all the books up, only to never read them or let anyone else read them for that matter. “Captain it is simply not logical.”
Since the great video game purge, I have tried to limit my video game library. I have done this by becoming an avid user of Goozex, on online video game trading site. This has allowed me to obtain $60 games by getting rid of games that I no longer play. This has occasionally led me to slight dilemmas of which games to get rid of -the inner collector in me wanting to keep them all!- . As I stated above though, this makes no sense. Especially when I can take a game I no longer play and trade it in for something I actually will.
A long, long time ago, I remember a controversy that surrounded Modern Warfare 2′s “No Russian” mission. As of today, after finally playing it, I am able to comment on a bygone Internet hiccup. Enjoy.
As an American military officer inserted into a Russian terrorist cell, I stepped off an elevator and proceeded to mow down innocent Russians in an airport. Under the context of “maintaining my cover”, I slowly shot at those that had raised their hands in surrender and those that withered on the ground in pain. Fighting my way across the tarmac later on, battling with armed FSB agents, I found it odd that my survival instincts kicked in. Sure, I had just committed a terrible crime against the Russian population, but I still had to protect my own butt. After dispatching more than a few agents, I ran with my fellow terrorists to the escape vehicle. It was there that I was shot.
Ah yes, the bigger picture. The terrorists had known all along that I was a mole. Made me feel stupid for killing all those innocent civilians under the guise of “cover”. I now wonder if I could have walked through the entire mission never firing a bullet or lobbing a grenade….
When I first loaded up Modern Warfare 2, the game prompted me by asking if I was okay with playing a particularly graphic mission. I quickly pressed okay because I knew which mission it was talking about. I really think, that this mission was okay given the context it was presented in. Although, I do think that there was something a bit sick about the slow and methodical way the terrorists made their way through the airport. Reminded me of watching an accident scene…except for the fact that I was actively participating in causing the scene.
I am amazed where video game narratives are able to go in this day and age. No longer are we having to deal with simple stories of princesses needing to be saved but instead having to deal with stories that feature moral “gray” areas. I am also amazed at how sucked into the narrative I was. I seriously thought I would blow my cover if I didn’t shoot people. Only afterwards did I take a moment and realize that I could have shot into the air.
As a Christian, video games are often difficult to approach. Though I didn’t feel personally convicted over this game, I do wonder in retrospect just how “active” of a participant we are to be in situations like the one painted above. While the context of the mission may have been okay, I have to ask myself to what benefit was there in mowing down virtual civilians? That brings to mind an entirely different topic of killing in video games. We’ll tackle that one another day.
I don’t know about you but when I play a game, I oftentimes play it to break it. I want to see what the game will allow me to do. For instance, in EA’s The Sim’s, I would often try and figure out the best way to off my virtual characters. If this meant removing the ladder from the pool and watching them swim until they died, then I would do it. In Fallout 3, I made the terrible choice to blow up a town, which you can read about here.
RockPaperShotgun had an article awhile back about why you can’t shoot civilians in Battlefield 3. When asking the game’s executive producer, Patrick Bach, why this is so, he responded:
“In a game where it’s more authentic, when you have a gun in your hand and a child in front of you what would happen? Well the player would probably shoot that child.”
Now if you are anything like me, you’d probably shoot the kid just to see if you can. Back when the original Medal of Honor: Allied Assault came out, I remember trying to shoot my fellow soldiers just to see if I could. In a way, I was just testing out the game world’s rules to see what they were. That is not to say that if I was in the actual Army, I would try and shoot my fellow soldiers. I have a firm grasp on what consequences are in the real world versus consequences in a game. I know that if Mario accidently misses a jump and falls in a hole he is dead unless I have an extra guy to continue playing. Patrick Bach, however, doesn’t see this as a testing of virtual world rules. He instead thinks it is due to:
if you put the player in front of a choice where they can do good things or bad things, they will do bad things, go dark side – because people think it’s cool to be naughty, they won’t be caught…
Wait, did a game developer just admit that humans are by nature depraved, even evil? Continuing to read the article, we see that Bach isn’t as concerned about morals as he is of being blamed for others virtual acts.
We would be the ones to be blamed. We have to build our experiences so we don’t put the player in experiences where they can do bad things.
That almost sounds like Bach thinks that games are more than just virtual experiences. I can almost hear in his quote on limitations that he realizes he has a responsibility to his audience.
Me personally, I’m trying to stay away from civilians in games like BF because I think people will do bad. I don’t want to see videos on the internet where people shoot civilians. That’s something I will sanitise by removing that feature from the game.
I tie all of the above into the following thought:
What if God had decided not to give us free will?
In Romans 1, we see that God is known to everyone:
20 For since the creation of the world God’s invisible qualities—his eternal power and divine nature—have been clearly seen, being understood from what has been made, so that people are without excuse.
Looking around, we can see God’s handywork all around us. We are without excuse. However, those that wish to embrace that which was created versus the Creator have a choice.
21 For although they knew God, they neither glorified him as God nor gave thanks to him, but their thinking became futile and their foolish hearts were darkened. 22 Although they claimed to be wise, they became fools 23 and exchanged the glory of the immortal God for images made to look like a mortal human being and birds and animals and reptiles.
What is crazy, is that their choice leads to sin and eventually death:
32 Although they know God’s righteous decree that those who do such things deserve death, they not only continue to do these very things but also approve of those who practice them.
I am proud to serve a Creator that lets me choose my own choices in this life. One that will forgive me for all the Sims I left stranded in the pool. He is the ultimate executive producer in that He holds nothing back and freely gave of His own son so that we may spend eternity with Him. God doesn’t care about what the crowd thinks, He cares for you and me.
I got into a fist fight over lunch…
So there I was, accusing a man of murdering his wife, when suddenly he takes a knock-out swing at my partner. Officer down! Suddenly, I am up to bat and I can’t remember which buttons to push to throw a punch. Frantically, I button mash, trying to defend my character. Nothing. My heart is pumping and the screen is slowly turning gray as my character is being used as a virtual punching bag. I’m dead.
I played through the above scenario at least 3-4 times before I miraculously figured out how to throw a punch. With the perp handcuffed and snuggled in nicely in the paddy-wagon, my partner and I proceeded downtown for what was sure to be an intense interrogation.
Lately, I have been playing through Batman: Arkham Asylum on the PS3. The game features impressive controls, voice acting, and the dark and gritty environments of Arkham Asylum itself. (Side note: At times the game has reminded me of The Chronicles of Riddick: Escape from Butcher Bay. Both feature a dark color palette and stealth action mixed with all-out brawling.) If I were to make a Batman game this would be it.
Babysitting
Now I normally play video games once my son has gone to sleep. This way I can play guilt-free and enjoy myself with little interruption. The other night I was watching “the boy” as my wife was at Bible study. Trying to unwind a little, I popped in Batman and started killing the bad guys. As my two year old sat there watching me play, a small thought entered my brain, “should you be playing this in front of him?” I quickly dismissed the thought. I was enjoying myself far too much and wanted to progress further in the game. My son soon lost interest in watching me play and went and grabbed my wife’s “hi-pad”. As he sat there playing his educational games, I continued my quest to return order to Arkham Asylum. Something nagged at me though later on in the night; something that has caused me to question the very games that I enjoy and use to de-stress.
My son is used to the sugar-coated worlds of Mickey Mouse Clubhouse and Veggie Tales. He has never spent much time watching something set in the hellish environment of a prison. In fact, I know that he never has outside of what he has watched me play with Batman: Arkham Asylum. This has led me to ask the question:
What type of an example am I being to my son?
PS3
Ever since purchasing a PS3 last year, I have indulged in hours filled with high body counts, floating flower petals, and exotic locations. The PS3 has taken me to places that Nintendo’s Mario would never dare tread. But at what cost?
Last night, I went to bed playing The Legend of Zelda: The Phantom Hourglass on the DS. The cell-shaded graphics, brightly-lit landscapes, and fun gameplay reminded me of why I enjoy Nintendo games. Here was a game I could easily play in front of my son. Though there might be evil in the world of The Phantom Hourglass I ultimately know that good will triumph.
Closing Thoughts
In closing, I do know that there is a difference between maturity levels, adult vs. kid appropriate material, etc. What I am trying to focus on here is two things:
What type of an example am I setting for my family with the games I play?
Do I really have to indulge in games that feature mass amounts of violence to be satisfied as a gamer?
The Bible is clear in it’s call to:
Summing it all up, friends, I’d say you’ll do best by filling your minds and meditating on things true, noble, reputable, authentic, compelling, gracious—the best, not the worst; the beautiful, not the ugly; things to praise, not things to curse. – Philippians 4:8 (The Message)
The Bible only wants us to fill our minds with the best, the beautiful, and the things worthy of praise for us. What does that look like in your media choices? This is something I’m going to have to think more about.
I witnessed a hit and run accident over lunch today. A red Lincoln convertible smashed into a guy who had stumbled out of a local bar. There was blood all over the ground. The victim even looked as if he had been impaled by the car’s hood ornament. As I took in the scene with disbelief, I couldn’t help but ask myself:
Was this just a simple accident or were matters far more sinister being played out?
My lunch with Rockstar’s L.A. Noire was just another typical day in the LAPD’s Traffic Division. Another day of seeing people at their worst all the while putting the bad guys in jail. You did know that there were still bad guys out there right?
As the case progressed, the victim (the one laying in the street in the above picture) seemed like someone who had been bumped off as a matter of convenience. The convenience being a wife who wanted to hook up with another man. My lunch hour ended before I could solve the case. However, I did engage in a high speed pursuit with the driver of the Lincoln. I can only imagine the damage bill I racked up as I took out street lamps, side-swiped cars, and almost hit pedestrians. My partner, whats-his-name, was screaming at me over my driving. He apparently hasn’t lived in California too long.
Steam has Batman: Arkham Asylum on sale for $7.50 until Thursday (7/28). If you haven’t had a chance yet to grab this fantastic game, I highly suggest that you do. I’ve enjoyed the time I’ve spent with it.